[RM2K3] CBS - is it worth it?

Hello every body, i am french maker !

I love made Custom systems with rm2K3... ABS, CMS, CBS, etc.

Is it worth to do a CBS in RPG maker 2003? Oh yes Of course !

I have do this :

And this :

No patchs, no dynrpg, just rm2K3 with many events.

Duuuude. I've had your youtube channel bookmarked for like a year and a half. You do some awesome work.

Personally I think it depends.

I just find it weird that the aesthetics would be the reason to move to RM2k/3 when you seem to have the programming capabilities? The modern game engines can do it too. Whatever issue you'll face with construct, you'll face with the modern RPG Makers too (HTML5 being nasty towards pixel art games at first until you figure out how to make it finally work). It's also not very hard to make maps look like rm2k3 when JS literally gives you tools like tiled which allows you to make your own add-ons on the editor itself.

Maybe I'm missing something from OP but I feel like it's not worth it especially since it's a Legacy engine that won't receive further updates.

It's not aesthetics. I mean, I do like 8 bit and 16 bit art and music, which any RM is capable of. And I DON'T have programming capabilities. I just like the engine. It's like...the same appeal as Garage Rock, I guess. Doing it the best I can with what I've got.

I have an irrational hatred of the newer makers. If it comes down to either using XP or VX or MV or whatever, or not making a game at all, then I'm not gonna make a game at all.

[RM2K3] CBS - is it worth it?

Stratego and Soul Blazer in rm2k? I'd love to see those.

I'll PM you in a couple of days.

Thanks again!

For what it's worth, I came to the conclusion that while I can work with the DBS, provided I do some rather awkward number crunching, what I definitely need is a Custom ENCOUNTER system.

Hopefully I'll have something to show for it soon.

[RM2K3] The unoficial RPG maker 2003 Trailer?

-applause- Love it!

[RM2K3] CBS - is it worth it?

@Bluefeathr42 yes!! i made a "example game" with a Custom Strategic game, "like" tactics ogre a long time ago, it was a nice experiment for ABS engines also the Soul Blazer engine (old version), they where my firsts atempts of ABS engines, now adays, the Soul Blazer engine, has big upgrades, and its nearly finished, u should check my YT channel to see the making-off videos and progress

Hope my english was better, to share all my knoledge and teachings for RPG maker 2003, but ar least, u can see my videotutorials, and looking forward to do the CBS videotutorial, and going to finish the CMS last video too :)

Anyway, sure its more worth doing the engines with scripts and pluguins and i understand, but with RPGmaker 2003 1.12a was a bit more worth to do them, u cannot disagree whith that, MWahahahha ;)

Oh, and thanks @cherry for all your work!!

You've done some excellent work! I think I'll be sticking with Rm2k3 unless it's a matter of switching engines or not making the game. Even though there's a lot of limitations and drawbacks it's still possible to have fun with it. After all, that's what counts.

Advice: Always know exactly what you want to accomplish before you start doing it. Don't make a custom system if you have no idea what you want the end goal to look like.

This is where I'm at now. I'm gonna start typing up exactly what I want to do, then work out a plan from there. And/Or just lay down and listen to Kyuss until it comes to me. That helped with the setting, anyway.

[RM2K3] CBS - is it worth it?

Hmmm..I'll have to give it another look, then.

You make some good points. I'm checking out Legends of Heroen. I'd seen it before but didn't play it for some reason.

I know ;)
I'm an old fan of yours Soeufans! I've played your tutorial games, such as Stratego back in 2002, an amazing strategy CBS! And the action CBS Soul Blazer! I am a big fan of the Spanish RPG Maker games and used to visit HellSoft frequently :D

Stratego and Soul Blazer in rm2k? I'd love to see those.

[RM2K3] CBS - is it worth it?

Wow, lots of responses! Thanks guys! I meant to reply on my lunch break but my office seems to be in some sort of temporal anomaly, So now to answer some questions and explain myself further.

I'm using the official version, so DynRPG is right out. If I'm going to script, I'm going to use another engine entirely.
I'm also leery of Maniacs. I looked into it last summer and I couldn't really find anything that explains it adequately.
On that note, Cherry, thank you for telling me about the NoRow patch. I'll have to give it a download.

The thing about switching engines is, if I have functionally limitless options, I'm going to be paralyzed. I'll sit there and come up with a bajillion things and then never actually do anything. There's also the fact that whatever I make will have to be built from the ground up while with RM2k3 I have a framework already made that I can do something with. As someone who's working alone, in my spare time, and making the art, the music, writing the dialog, etc. on my own, that's a big plus and not something I want to give up lightly. On the other hand, if EasyRPG fails, I'm definitely jumping ship. To what, I have no idea. I didn't like GMS too much, I'm not sure about Godot...Construct is the front-runner right now. But hopefully it'll be a non-issue.

My other issue, really the cause of my dilemma is that I love both jRPGs (at least early ones) and cRPGs (at least the open world ones) and I've spent a lot of time designing homebrew tabletop stuff, and I have a hard time choosing between them. I'm like Angry-Cliff the Man-Sheep ( I guess I could try something like Kentona did with Hellion and add non-combat skills somehow. I dunno. I think it's going to come down to the fact that, like I said before, I'm one guy working in his spare time and doing all the assets myself. I've also seen some really cool stuff done with the DBS, like in ranmaster27's videos. So at least I know the DBS is workable. I'd just need to come up with a spreadsheet to help me calculate stuff.

Making stuff like this is easy, only one enemy at a time, only a handful of actions the players can take and almost no submenus.

But, if you want to recreate something like Chrono Trigger, or Baldur's Gate, then I'd say no. It's not really worth doing.

Dude, that's awesome. Something like that is indeed what I'd be going for.

Thank you guys again for your input. I've enjoyed reading the discussion, and I have a lot to think about.

[RM2K3] CBS - is it worth it?

Not sure if this goes here or in "Help Me" but...yeah. Is a custom battle system in RM2k/RM2k3 actually worth doing?

Before you answer, let me clarify a couple things: First, I am not talking about an action battle system.
Second, I am under no circumstances switching to one of the newer makers. RM2k3 has this peculiar charm to it that I enjoy, and if it completely craps out at some point I'm switching to Construct or something.

What I've been thinking about is a CBS that would allow me to use more Western RPG arithmetic. Like, the hero makes an attack, a random number is generated, added to his weapon stats and attack stat or whatever and if >= Monster's Defense it's a hit, and then damage is determined etc etc.

I don't hate the Default battle system - except for the inability to remove the "Row" command without Maniacs but I digress - I've just been debating whether I should use it or create my own. Anyway, thanks for taking the time to read my rambling nonsense and giving your opinion.

[RM2K3] Animated Monsters


I'm using the "official" 2k3 but thanks for the info.

Digging around, it seems that the best thing to do, without making a CBS, is to just use the battle animations with the static monster sprites.

[RM2K3] Animated Monsters

Is it possible to animate monsters without making a CBS? I know I can use battle animations to do stuff but I'm not sure how I'd make the monsters transparent as with the player characters.

Tropicalia - a Brazilian Game

I just finished the tutorial. I already love it!