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The Best Battle Animations You've Seen?

The more and more modern games I play, the more I prefer simple in RPGs - the old final fantasies and hero's realm, that sort of thing. Combat in ye olde RPGs is just an abstraction. The characters are not literally standing across from each other, trading blows. They're feinting, parrying, diving for cover, that's what the player is supposed to see in their minds. At least that's how I see it.

But for best looking combat, I'd have to say Chrono Trigger.

Share Game Design Articles Here!

Not totally focused on game design, but rather an aesthetic. Several games are mentioned, though. "The Mighty Maxness Effect" - https://mightymaxness.tumblr.com/tagged/the-Mighty-Maxness-effect/chrono/

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author=Momeka
author=Bluefeathr42
Got any tips for someone who's also trying to do things Game Boy Color style?
Stick to the size restrictions of 16x16 on sprites. Break it only for really important stuff such bosses and such.

Pick you colors from other gbc games as it could only handle 16 bit colors there's a lot of colors it couldn't display.

Sprites could generally only have 3 colors as the 4th was used for transparency . Tiles can have 4 colors.


Thanks. I figure that sticking to simple limitations like that will be a sanity-preserver since I'm doing everything from scratch.

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Got any tips for someone who's also trying to do things Game Boy Color style?

New Tileset Showcase

Looks great, can't wait to explore

Rise of the Indie or small studio developer?

It's like what Greg Hahn says: "I've been doing standup for 15 years and I have made HUNDREDS of dollars!"

Rise of the Indie or small studio developer?

author=vigaman
My thought on it is that while the game industry is saturated by games of varying quality (from indie titles to big budget titles), there's no attempts to find a good middle ground. There's already indie developers on the rise, but my concerns for independent development is there's not a lot of that business drive to get the game done and marketed. Sure, one has a lot of creative control for whatever game one wants to make, but if the end goal is to create the game you want AND NOT profit at all, then don't be disappointed that the market says otherwise. Also the big businesses that creates the big titles that the market knows and loves is the whole "playing it safe" route from those big businesses. If people are criticizing those big companies for playing it safe, then criticize the developers who make those games and the demographic that keeps buying those games. That's the reason why those big companies still stand...they realize that the market is not too fond of change, and if they are then it harks back to what they're familiar with.

I've had to make peace with the likelihood that I will never profit off my creations, assuming anyone but me even plays them and I'm fairly certain no one but me will even like them. If I didn't, I would've given up already and I've only got a design document and some sprites.

Game development and fiction writing are not get-rich-quick schemes. Some people don't get that.

And what really doesn't help you guys that actually put forth honest effort to sell your creations (I wish you the best of luck) is the mountains of half-assed asset flips all over the place now. And now we've even got crypto-mining malware disguised as games popping up.

Rise of the Indie or small studio developer?

author=slash
2. The mainstream game industry is also notoriously corrupt, overworking and underpaying employees. Many, many people who work in the game industry could take their skills elsewhere and make better wages, and have better benefits. It's hard to enjoy the creative process when you're sleeping in the office and working 60 hour weeks to pay the bills, or are constantly being laid off.



I once heard that game developers make decent salaries, but when you look at the hours they work they earn less than CostCo employees.

On the main topic, I said this to a friend a couple of years ago: In the middle ages, writing a book was difficult and expensive. Nowadays, anybody with a functioning computer can write a book the size of War & Peace if they set their minds to it. Maybe tools like RPG Maker, game maker, etc and more people are becoming computer-literate is causing a similar situation.

[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace

No problem. It's always good to check it now and again. That's how I originally got RPG Maker