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What are you thinking about? (game development edition)

author=Rukiri
Isometric or doing some sort of pseudo 3d for the world map, have thought about low poly as well (similar to FF7 and 8)

Low poly has a certain charm.

I'm trying to figure out how to sprite a Sewer tileset under approximately GBC limitations.

What was the worst/funniest/most memorable moment you've had while someone else was playing your game?

@Sgt M

I feel your pain. Been there, done that.

My game isn't by any stretch playable yet but I showed a friend the tiles and the sprites I was working on and explained that I was trying to stick to Game Boy Color limits and he goes, "Oh that's why the guy looks like a south park character."

[RMMV] [RMVX ACE] [RMVX] [RMXP] Griping About Features Engines Should Have Built In

author=StormCrow
A better example, probably: why does Ace let you change each character's Max Level, but then not have that Max Level reflected in the parameter or experience curve configuration? I mean, realistically, the vast majority of games made in this engine, even the tiny percent that actually get FINISHED, are not going to be the kind of sprawling epic that actually takes you from Level 1 to Level Fucking 99. I generally set my level cap to 30, or to 60 if it's intended to be a full length project; even less or no levels at all for shorter/non-RPG projects (obviously). But anyway, to actually accommodate the max level you want in a game, you need to do a fair bit of awkward guess and check and really deform the parameter curves, repeatedly entering an incrementally less arbitrary value for Level 99 and fast/slow to see what that brings the maximum parameter to at the ACTUAL level cap of your game.



I have the same complaint. For what it's worth, though, the numbers and stats in jRPGs have never made any sense to me, at least not on any past Dragon Quest 3. And I can't say it's because I'm more familiar with western RPGs because I was well into Final Fantasy 7 and Chrono Trigger for a whole year before discovering Baldur's Gate.

What are you thinking about? (game development edition)

author=Daria
author=Bluefeathr42
I'd play it if I had a 3DS!
Heh, I hear that a lot. I'm starting to think I seriously underestimated the popularity of the system. :P


And I remember last year on the RPG Maker reddit someone was complaining about not being able to sell FES games...

What are you thinking about? (game development edition)

I'd play it if I had a 3DS!

Right now I'm thinking about space travel in a jRPG. And space combat...

What are you thinking about? (game development edition)

author=Gretgor
Sometimes I think of the Dunning Kruger effect, and that paralyzes me to the point where I stop working on my game. Whenever I remember the Dunning Kruger effect is a thing, I start to question whether my game ideas and my design choices are actually good or if I only think they're good because I'm unable to tell they're bad, and that paralyzes me.

I think self doubt is a hallmark of creative people in general. The feedback I get in my writer's group is generally positive and every time I read I think "Well they're obviously full of it, because this is garbage!"

What are you thinking about? (game development edition)

@Stormcrow
Only if it drives you to bankruptcy.

Screenshot Survival 20XX

@Momeka
How does the map generator work?

The Best Battle Animations You've Seen?

@JosephSeraph
You make a fair point. My personal preference is simplicity, because I like the older RPGs for the most part, but really whatever fits the overall aesthetic of the game is what's best.

It's not a game, but anyone ever see the video for The Sword's "Used Future"? It's done like a jRPG and has some really cool animations.

[RM2K3] Tutorial Series

Thanks for posting these.