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"RPG In a Box"

Been looking into Godot lately, and a I stumbled across this. It's a tool for creating simple voxel rpgs, and was created with Godot apparently.
https://godotengine.org/showcase/rpg-in-a-box

I'm probably not going to use it, as I prefer 2D, but I figured I'd post it here in case anyone's interested.

[RM2K3] CBS - is it worth it?

Not sure if this goes here or in "Help Me" but...yeah. Is a custom battle system in RM2k/RM2k3 actually worth doing?

Before you answer, let me clarify a couple things: First, I am not talking about an action battle system.
Second, I am under no circumstances switching to one of the newer makers. RM2k3 has this peculiar charm to it that I enjoy, and if it completely craps out at some point I'm switching to Construct or something.

What I've been thinking about is a CBS that would allow me to use more Western RPG arithmetic. Like, the hero makes an attack, a random number is generated, added to his weapon stats and attack stat or whatever and if >= Monster's Defense it's a hit, and then damage is determined etc etc.

I don't hate the Default battle system - except for the inability to remove the "Row" command without Maniacs but I digress - I've just been debating whether I should use it or create my own. Anyway, thanks for taking the time to read my rambling nonsense and giving your opinion.

[RM2K3] Animated Monsters

Is it possible to animate monsters without making a CBS? I know I can use battle animations to do stuff but I'm not sure how I'd make the monsters transparent as with the player characters.

[RM2K3] "Cursed" gear?

I know you can have weapons that give a negative to some stats, but is there a way to make having a weapon or piece of armor that lowers the Max HP or MP or gives a negative status to the wearer? I've been fiddling with common events to get a weapon to lower the user's Max MP and it either completely drains MMP to zero or doesn't affect it at all. The closest thing I can find searching around is a thread Darken answered about Debuff skills last year.

PS1 Classic, anyone?

I've got one preordered, mostly because my old PS1 collection has been lost and I'd like something easy to carry to my friends' houses to play 2 player stuff on. I've heard some complaints about the list of games, mostly that Crash Bandicoot isn't on there. I'm actually quite happy with the list o' games on it, especially Persona. I also had a lot of fun playing Twisted Metal with my cousins back in the day, and running over everybody with Warthog or whatever the monster truck was called.

What do you guys think of it so far?

[RMVX ACE] what's with the menu skins?

Last night i tried changing my window color to black with a white border, and I'm using a script that makes the windows totally opaque. For some reason, in game my windows show up as a very dark blue. I'm using graphicsgale, and I'm sure that the color i'm picking is black. Anyone encountered this before?

Games with map/level editors

A friend of mine last week asked me if I knew any games with decent map editors. I rattled off a whole list, because for me this is a big selling point in a game. Top of my list would have to be Starcraft 1 and Warcraft 3 for being easy to use yet very powerful in the right hands. Then there's ARMA 3's EDEN editor which is blast.

What about you guys? What are your favorite games with map editors? What are your favorite player created levels?

[RM2K3] Official release - Question about Character Sprite Size

I've searched for this and I haven't found an answer anywhere. I'm trying to make my game look like the old NES RPGs. I know that each frame in a character's sprite sheet is 24x32 pixels. My question is, does a sprite have to come close to filling that 24x32 box or can it be smaller? Will having a smaller sprite make collisions look odd or something?
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