BRADY'S PROFILE

Brady
Was Built From Pixels Up
3134
Eclipse
Concept Game: Comic meets "Choose your own Adventure" in game format!

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The Dungeon Crawler Review

Glad to hear that. All the mini-projects I have I'd like to think that in the future I can work on them and develop them into real projects. I'm making a point of making mini-projects out of things I enjoy and would like to build up, so that when I come back to them I have some structure and an idea what I'm doing!
I'm not having any hard feelings, I understand it's not to be compared with completed games, I'm just glad folk are at least giving it some genuine thoughts rather than just dismissing it because it's a mini!

Cheers :)

The Dungeon Crawler Review

Have to agree, it's shocking seeing folk not even have basic knowledge of their own generation of games! D:

The Dungeon Crawler Review

Wow, it looks like you put more effort into making the review pretty than I did to the game!
I'm glad you liked it at least, but it definitely does come across as obvious that it was a test project of mine to play about with the maps; there were 5 possible maps for each floor minus two shops and two boss rooms, so that was the most time-consuming thing. It was unfortunate that the variables didn't mix it up as much as I'd have liked, as I did see it cycling through many of the same maps; some of them were just never witnessed.

The bug at the end I thought I fixed, but apparently there was a second one I totally flew past. And the enemy balancing was just down to lack of testers for it; I didn't want to recruit a lot of testers for the sake of an educational project. :(

I should be honest though, and say that much of the more preferred elements of the game come from the ABS itself, which is a script created by Khas; this was the first project I made using that script and wanted too get the hang of it.

Y'know, completely forgot to make a tutorial for it. My bad!

Dance of the Immortals Review

Thanks for taking the time to review it, glad to hear the critique. :)

The ABS bosses are a bit bland for now mainly due to me being not only new to ABS but new to VXA as a whole and am trying to not do too much at one time; I'd rather the earlier sections be basic and correct than attempt too much and screw it up altogether. The plan is that as I learn more, such things will improve with me.

I can't help but agree about the jumping section, and don't plan on having that again.

The Surr/Cheef are from books I read where such things were shouted with enthusiasm and typically phonetically, which I just loved; saying "surr" feels more like a loud-shouting army private to me, much more so than "sir" which sounds more formal and office-y. Wildness was just down to a "that's what the people call it", but I understand seeing that as an error since it was surrounded by otherwise common english usages.

The lag did get explosive after the ABS was made, which was a shame considering how exciting it feels when it runs fine. I never really accounted for other computers running it and have been planning to keep that considered from now on.

Either way, I'm glad you approve of the story, as that is the most important part of the game. By the scratching head moments, I'm hoping at least it remained interesting, as the story is planned ahead of time, not being made up as I go along :)

If it helps encourage you, the second chapter is looking to be an improvement. The boss battles haven't been set in yet, but the regular areas are; it's more free-roaming and open-ended, letting you choose the order of things to be done, while still having the flavour at the sides. Here's hoping you agree once it's out :)

Cheers~
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