BRUTALMOON'S PROFILE

I'm Brutalmoon on Youtube. I like making arcade-like games.
The Devil Game - Action ...
Sliding action puzzle game with 100 levels!

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Expect a delay...

author=NeverSilent
Hey, I'd say that's still some impressive progress either way. Take your time if you need it, the final product will be better for it.

Thanks as always :)

More features from the final game

author=NeverSilent
That sounds pretty good overall. I imagine that the quickdash mechanic might impact and change the way this game is played pretty heavily, so it'll be interesting to see how you balance the rest of the gameplay with this in mind. Best of luck with the remaining steps of the development process!

Thanks! It doesn't make everything that easier, so I don't have to balance previous levels at all. It has to be used smartly. The later levels will be designed around it, however >:)

Almost there!

author=NeverSilent
You work impressively fast! I hope the final project turns out as well as you aimed for. Good luck!
Thank you!

Some features for the final game:

author=NeverSilent
I'm honestly not entirely sure if diagonal movement would be such a good thing to add. It didn't exactly make the controls in Brutal's Challenge DX easier or more intuitive. And due to the way button input detection in RPG Maker works, it could throw players off severely when they're trying to quickly switch between horizontal and vertical movement. Besides, so far it didn't seem like diagonal movement would really be necessary in this new game to begin with.
Unless you decide to implement an option for the player to turn diagonal movement off or on entirely, I don't see how adding this feature would actually improve the experience as a whole.

The other ideas sound good, though. Maybe it would be useful to add a small reminder image to the UI when a player has collected enough cool points to jump, showing the amount of available jumps and the button that needs to be pressed to activate those jumps. If you keep it small and place it somewhere on the bottom of the screen, it shouldn't overlap with anything too much.

It's an option
And thank you for the idea I will now make it so the player will know what to do

Shameful Public Apology

author=NeverSilent
Don't beat yourself up about it too much. After all, recognising and realising the flaws in an old project will only help you avoid them from now on. Rather than be ashamed of past mistakes, stay positive and focus on producing even better work in the future. And playtest the crap out of everything, of course! Best of luck!

I'm very excited to show you how much I've improved ;)
Stay tuned for New Challenges~

The game is out!

author=InfectionFiles
Awwww yeeeeeah! Great timing! :D

Hope you enjoy it buddy!

Version 2 is out!

author=NeverSilent
Wow, that was quick! Your dedication is admirable, to say the least. I'll give this new version a try as soon as I have time. Should I run into any more bugs or problems, would you like me to send you a quick message before I perhaps start rewriting my review?

If it's a bothersome bug, a terrible level design flaw or something worse like a soft lock, sure.
If it's a harmless bug or something odd but doesn't leave an impression, no need then hahaha

Thanks for YOUR dedication, really!
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