BRUTALMOON'S PROFILE

I'm Brutalmoon on Youtube. I like making arcade-like games.
The Devil Game - Action ...
Sliding action puzzle game with 100 levels!

Search

Filter

Brutal - The Halloween Challenges Review

Simple and humble review for an average game I made in a few days, thanks man, I really appreciate it :)

Brutal's Challenge DeluXe Review

author=NeverSilent
I'm glad you still find my review helpful. I unfortunately don't have a lot of time available to dedicate to RPG Maker at the moment, but I have in fact started playing the Halloween Challenges game, and I'll probably write up my thoughts on it as soon as possible once I've completed it. See you then!

Thank you!!! Bye!

Brutal's Challenge DeluXe Review

author=NeverSilent
Believe it or not, but I finally updated this review to reflect the changes since the original download. I also slightly bumped up the score as a result and adjusted some of my arguments. Hopefully this is still of use to both you and potential players.

Re-read and I still really like how detailed your review is, I'm glad you point out even the smaller flaws :P
I agree with it all and I just want to say: you should really play and review the special Halloween game I made weeks ago. I've been awaiting giddily for your review, as I tried my best to improve from this game :)

If you don't want to, it's okay (tell me though, I need an answer lol). The true sequel to this game is coming up and you can (or not, your choice :P) review that instead, if you're burned out.

Thanks :D

Brutal's Challenge DeluXe Review

author=NeverSilent
Hey, I'm glad to see you're taking this review so positively, despite the sometimes admittedly harsh criticism. As I said, the reason why I decided to try this project out is that I like these kinds of action-packed games as well, and I was just as upset as you that I couldn't give it a higher score, as much as I wanted to.

Still, if I may give my honest opinion, if I were you I wouldn't dismiss the idea of going back to this game and retroactively patching it a bit. To me, it looks like it would definitely be worth the effort. Despite the flaws this game has, I don't think it's beyond saving, on the contrary.
While I don't know the details of your eventing and level design in the engine itself, if my guesses are correct, it should be pretty easy to fix the level resetting problem with a few simple Common Events, for example. In fact, I would be happy to help you with that and put those events together for you, if you want.

Apart from that, if you're looking for inspiration, I can strongly recommend checking out this game. Theme-wise, it may not be the right time of the year at the moment, but that game does a lot of cool things with the idea of dodging enemies as well, and is definitely worth your time.

Anyway, thanks for your response, and feel free to let me know if you decide to go back to this project at any time, and if you'd like me to support you with that. If you do end up fixing some of its problems, I'll absolutely play it again and perhaps adjust my review and score accordingly.

You know what, I will patch the game! It's one of the biggest projects I've done yet and I don't wanna throw it away like this. And I'll check out that Last Minute Gift game!
If you re-review it, I would be super content. I'll make sure to fix all the problems the game had.
And along with the patched game, you could also review this soon... :)

Brutal's Challenge DeluXe Review

Actually, if I ever make a sequel, I have an idea to make it as free of problems as possible.

All I have to do is make every level screen-sized, with level resets on death and no timed gimmicks.

This makes the player easily familiarize with the stage, and makes it so that the experience will never be interrupted by delaying bugs.

However, this is only a far possibility, as the game wouldn't be terribly interesting due to level design limitations, and I've already ran out of ideas.

Maybe you can help me out. Any ideas for a possible sequel? I know this game's problems, I just need something to inspire me to make an interesting game.

Brutal's Challenge DeluXe Review

I am incredibly flattered at the fact that you took the time to wrote this amazingly detailed review.

I was 100% aware of every single flaw you pointed out in this review during development and I'd just like to say that I'm sorry.

I have tested every single level in the game several times and let me tell you, this game was hell to iron out at times. The concept is simple yet untouched previously in this engine, and making basic levels with basic level design and enemies is incredibly easy, but when I tried making the game harder and more varied, things got pretty stressful. There was a chunk of the development time dedicated to fixing one very annoying game breaking bug that I was completely unfamiliar of how to remove it, but that's unrelated; the problem is that I am simply bad at making a polished game. Making a game as mechanically fast as this one comes with a lot of problems, most of them are being unprepared for the next level or obstacle because of how lighting fast the game functions.

I blame myself for being inconsiderate of the player's reaction times and skill level, for making unfair deaths and making the game have objectively bad design choices made just to add difficulty that's a bit too much at times.

However, I also blame the engine. I found the idea of an arcade-like game with a crapton of wacky levels ON RPG MAKER incredibly fascinating and I wanted to show it ASAP (note: don't worry the game was not rushed). But it is incredibly annoying that the game can just randomly fuck you over because the engine made the enemy stop moving for a short period of time because you just touched it, and now the pattern is delayed. I could've put a level reset on every level, but the thing is, this game has three variations for every single level, meaning that I would have to manually reposition the player in the right level and position 190 times. And possibly almost twice the amount cause some levels are long and require more than one level reset.

But it's too late, the game is already released and I doubt I'll come back to this series (Excluding the original version of this game, there were two games before this on GameJolt) because I've got no more ideas for levels. And with that, I just wanted to say that I'm happy that you saw the potential in the mechanics and especially the levels. I hope you or someone looks in the game's project file so that they can see the amount of hard work I put into the later Deluxe levels, the Hard Mode levels and especially the amount of content in the post game. I don't think anyone will ever beat this game legitimately though. :/

I'm sorry to end this on a sour note, but I really hoped for this game to be a success among speedrunners and RPG Maker enthusiasts. I'm upset that I fucked up this badly, trust me I've seen a livestreamer play this game, I know how bad it can get.

Thank you very much for the review.
Pages: 1