CYBERLOUS'S PROFILE

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How long should an escape scene be?(Not escaping from battle)

author=unity
It depends on what you have planned. At the beginning of your game, you'll want to hook the player and get them excited about the rest of your game. If you have a lot of exciting stuff and/or stuff that gives players a feel for your world, you can get away with a longer scene. Otherewise, I'd go for a shorter escape scene.

The tutorial idea may be a good one, too!


Okay so, player gets so far, then the protagonist runs into an enemy and is seen escaping, then screen fades and she wakes up outside?

Brilliant!

How long should an escape scene be?(Not escaping from battle)

Okay so at the beginning of my game the protagonist decides to escape and I'm curious how long it should be until she escapes because the beginning.I'm thinking short, but I could be wrong.
Maybe I can use the escape scene as a tutorial, and then have the protagonist wake up outside?

How long should an escape scene be?(Not escaping from battle)

Okay so at the beginning of my game the protagonist decides to escape and I'm curious how long it should be until she escapes because the beginning.I'm thinking short, but I could be wrong.
Maybe I can use the escape scene as a tutorial, and then have the protagonist wake up outside?

The Start Screen

author=InfectionFiles
Um, is that Naboo from Star Wars? lol

edit: As for reviews you can ask people to review it or someone can do it randomly at their discretion.
As for featured that takes a great game and a big following. Your game has to be popular or have a lot of downloads quickly or comments to get on the frontpage for "Buzzing"
It all kinda comes down to people playing your game and enjoying it for it to get more attention!


Woah! Then I should help be sharing it!

The Start Screen

Whenever I see title screens like that it makes me think of how much I want to make a traditional fantasy RPG! Which means it's good!

How to know if your game is interesting and if your intro is good?

@ Everyone who has posted
Okay, so I think judging by the comments my intro is good so far, it's really short!

How to know if your game is interesting and if your intro is good?

author=Merlandese
I think that depends on the game type/genre and the audience you're aiming for.

Think of your audience and what other games they might enjoy, then think of how your game relates to those games. Try and figure out if the audience you're aiming for would enjoy/tolerate certain styles of intro.

People who play quick puzzle games like Tetris may not enjoy the lengthy intro of Final Fantasy XIII, but Final Fantasy XIII and Tetris don't have the same audience. :)

I'll consider this.

How to know if your game is interesting and if your intro is good?

author=Sated
Get someone to play it. The more people the better. Only true way.

Well then, may I pose another question?
How would I go about making a good intro?

How to know if your game is interesting and if your intro is good?

First, I'd like to know how to know if your game is interesting from the introduction.
Second, I want to know how to know that your intro is good.

Release Something: Gotta Go Fast!!!

author=Liberty
There was an extra day than I'd originally planned. I guess I could extend it another day, if people want?

Oh, no, no, no my notice feed has surely suffered enough, has it not?
But really I wouldn't mind another day to get Knacks.