CAMUPINS'S PROFILE

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OF Remake?

Whats your new project about? :)

OF Remake?

author=Sana
Welcome back, senor Cam~ :3

Thank you. Am I still counting on you for resources and the such when you have time? :)

OF Remake?

Guess I'm back? You guys wanna see a remake huh? Well... I guess your gonna get it! ;D

Leaving~

author=Sana
It doesn't have to be huge (though it'd help), but at least some insight on why you're leaving us would be cool. :3

Just tired of the website, tired of trying to keep up with demand. Now that I have a job, I don't feel like putting in the effort anymore, so Im pretty much done with RPG Maker all together.

Leaving~

author=Sana
author=Camupins
author=Sana
Boo~ Lol, why're you leaving btw? Such a small blog post..
Feel like it. Don't wanna talk about it.
Still no excuse for a majorly small blog Cam.. B3~

So you want a huge post on why I'm leaving?

Leaving~

author=Sana
Boo~ Lol, why're you leaving btw? Such a small blog post..

Feel like it. Don't wanna talk about it.

Production of v1.1 Demo

author=Clareain_Christopher
Ah, extra gameplay.
I'd like to see that.
Also, I like the idea of guests. It does didn't fit Bruce's character at that given time, ya know?

I will fix it. Plus, you will get to see all the Job Chips in action. Battles were made a bit easier, although it is still crucial to equip stuff when u first get it... Can't make it too easy!

Demo on it's way!

Did u guys like it at all though...? :(

Demo on it's way!

author=Clareain_Christopher
author=Camupins
author=Clareain_Christopher
Then why give it to me at the start of the game?
Why not increase the base healing, so that it has a use in early levels- where I don't have 4 people.
Well, the party fills right after the prolouge... And I can't exactly lock the command... Plus, I can't do much about it since it runs off of MAT, too high, and it will be way to easy to beat the boss.
No, not for the start of the game.
Hey, here's an idea!
Put a common event that makes the heal also restore a set amount of HP (500ish) to the mc. that should balance the spell without making it too overpowered.
I mean having skills that are op at the beginning of the game isn't bad. In fact, it's really awesome for the player xD
Just don't have it like that at end-game...obviously.

Well, it dosn't work that way... The skill is imput into a command... Even if it's powerful in the beginning, its gonna be poweful at the end...

Demo on it's way!

author=Clareain_Christopher
Then why give it to me at the start of the game?
Why not increase the base healing, so that it has a use in early levels- where I don't have 4 people.

Well, the party fills right after the prolouge... And I can't exactly lock the command... Plus, I can't do much about it since it runs off of MAT, too high, and it will be way to easy to beat the boss.