CASHMERECAT'S PROFILE

CashmereCat
Self-proclaimed Puzzle Snob
10229
About Me
C-c-c-cashmere.

I've made puzzle games.
I want to make other games now.

Past Avatars
14/06/17-12/04/19: https://i.imgur.com/TlcgQBh.png
colour event-14/06/17: https://rpgmaker.net/media/content/users/1013/locker/green.png
7/09/16-colour event: http://i.imgur.com/65hCWaM.png
24/06/16-7/09/16: http://i.imgur.com/d4Emtcz.png
21/04/16-24/06/16: http://i.imgur.com/eSKIzcs.png
09/01/16-21/04/16:
http://i.imgur.com/d4Emtcz.png
25/12/15-09/01/16: http://i.imgur.com/6GLtezX.png
24/11/15-25/12/15: http://i.imgur.com/d4Emtcz.png
17/11/15-24/11/15: http://i.imgur.com/nKXErFn.png
02/11/15-17/11/15: http://i.imgur.com/99pPCIX.png
10/09/15-02/11/15: http://i.imgur.com/eTaYWjM.png
05/09/15-10/10/15: http://i.imgur.com/DV6ga1s.png
26/08/15-05/09/15: http://i.imgur.com/Ag8LxH3.png
19/06/15-26/08/15: http://i.imgur.com/vvqUswh.png
18/06/15-19/06/15: http://i.imgur.com/izA1fPZ.gif
09/06/15-18/06/15: http://i.imgur.com/ZXN026p.png
21/05/15-09/06/15: http://i.imgur.com/hNZQQsn.png
20/04/15-21/05/15: http://i.imgur.com/ZXN026p.png
12/04/15-20/04/15: http://i.imgur.com/mE0WHS6.gif
08/04/15-12/04/15: http://i.imgur.com/hr8M0zD.png
08/04/15-09/04/15: http://i.imgur.com/ZXN026p.png
01/04/15-08/04/15: http://i.imgur.com/1iWqRK6.png
19/03/15-01/04/15: http://i.imgur.com/ZXN026p.png
27/02/15-19/03/15: http://i.imgur.com/TsIKw7Z.png
18/12/14-27/02/15: http://i.imgur.com/AiHz1Hi.png
31/10/13-18/12/14: http://i.imgur.com/odzSLPz.png
Account Mu
It's a puzzle game.

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Steamed Hams, but it's RPGMAKER2003!

Yes, this is the pinnacle. This is all that the engine was made for. Time to shut this down.

Turns off the RPG Maker switch.

That's better.

Well done, lordbluerouge. You have definitely created a true masterpiece for the ages. And in a regional dialect, too!

MessageBoxUpdate.png

narcodis is right, the comma after alive is incorrect grammar.

@Dyhalto putting an ellipsis for a short pause there would be grammatically correct, but putting a comma would not.

In other news, that portrait looks gorgeous and that message windowskin looks awesome. Love the font, too. Good job, Blind.

Cash Streams RPG Maker Games



Hey guys, starting a new stream of Soulrain's fight for life demo in 10 minutes at 1:15am PST! Come have a quick watch if you are keen to look.

Click here to join the stream!

Let's Play: El Arte

Not implying that you had a break, in fact you could upload videos in quick succession and you would be "back at it again". Just an encouragement.

Let's Play: El Arte

The Sacred Let's Player back at it again!

Does anyone else feel like MV's chracter generator's male necks are way to thick?

Do you guys decide the titles of your games thinking how easy it will be to Google it? I do.

That's one of the things I consider, for sure. I google the title and make sure it's not something else already. Also trying to make sure you can spell it. That it rolls off the tongue, sounds nice, seems unique, and then that it describes the game in the way you want it to.

I need help. I'm looking for inspirations for a game I'm making. Anybody able to point me to some good life simulation games, particularly those that do things like relationships, time systems, stats and story-based games that involve choice?

Thanks Sidewinder for recommending Pathologic. I had a quick skim through that video and it gives me some ideas. It makes a valiant attempt at fusing hunger and thirst mechanics with story and time systems, but from the looks of things I don't think it quite fuses these different elements very well. Still, it seems like a game that would be interesting to try.

As for Princess Maker 2, I didn't expect to see a calendar and planning of your day, which is a gameplay element I was thinking of including. This will prove very useful! Thanks, Sooz.

I have actually played and finished The Game of Life (not the board game) but thanks for recommending, Altered. It is somewhat inspirational.

Crusader Kings 2 is a really cool-looking game. It seems to tell its own story through procedurally generated details that are filled by a majorly massive amount of mechanics, kind of like Dwarf Fortress 2. I probably take most inspiration from how the stats tell a story themselves. Also it just looks like a neat game to get into. Gracias, Shinan.

I feel like Rune Factory 4 is definitely hitting some vein of what I'd like to go for, especially with the vast variety of dialogue trees available. Probably at a much smaller scale, but with the same sense of emphasis on story and time-based simulation. Thanks much, Sooz.

I need help. I'm looking for inspirations for a game I'm making. Anybody able to point me to some good life simulation games, particularly those that do things like relationships, time systems, stats and story-based games that involve choice?

Ah yes. I should have figured there's bound to be some overlap when we both want to work in the simulation genre. I remember you talking a while ago about a Sim City-like corruption sim you wanted to create. That seemed like an interesting idea then, but this therapy game (or is therapy only a part of the game?) you're producing now looks very promising.

I need help. I'm looking for inspirations for a game I'm making. Anybody able to point me to some good life simulation games, particularly those that do things like relationships, time systems, stats and story-based games that involve choice?

At the moment, I'm inspired by games in the vein of the Flash game Stick RPG, conversational Visual Novels, Telltale games like The Walking Dead and The Wolf Among Us, and Cart Life. I have heard that Persona 4 is a great introduction to this, but I'm also looking for other games in this same vein. Would anyone be able to help me?