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Revenant Gods - Ragnarok Chronicle

author=KillerGin
Wow, seems like a great game.

You have a kickstarter now? https://www.kickstarter.com/projects/darrellreconose/jrpg-celestial-faith-elythias-curse

You guys work together? Congrats on the Kickstarter!

No, it's not his game. That's a copy cat...

Revenant Gods - Ragnarok Chronicle

I am here Luzi :D



EDIT : Luzi has a youtube channel, if you'r einterested to see some "gameplay" :)
https://www.youtube.com/channel/UCflo8xNJgK4uODyXdv0izsQ

Chibi Dungeon

Yup, I got them from the japanese official website of Rpg maker Mv. Cross promote material.
All the ressources I've used are properly credited in my demo, CREDITS are in the title screen of my game ^_^

Chibi Dungeon

author=Roguelight489
This is looking good!A Shop system that you can only buy items that you've found...i like it!Adds more emphasize on the exploration part of the game!Cool stuff there(I can finally stock up on restoring items YES!!!!)!
I am happy that you like and I hope others will also enjoy it.
Balance problem may happen so I am counting on you guys to tell me if an item heal enough or not.

Chibi Dungeon

@HikiNeet :

A good way to keep up the pressure is to inflict poison, bleed, burn DoTs since it'll damage you even if you weren't attacked that turn. 'Course, this means Eshley would need a cure status spell and adding antidotes (and whatever cures bleed/burn).
I totaly forgot about bleed!
Probably because I didn't made any drain HP spell.
Thanks for reminding me those DoTs.

Not sure if you saw me mention it but Thunder II is weaker than the other II spells since its one hit doesn't equal the two-hitters in damage.
Yup, I changed it and I plan to change the heroes spells a bit.

A Helmet equipment slot may add more options (when you later have to decide which equipment's special effect you want to use) if possible.
I think I will put helmet and footgear in accessory slot.
Because I don't have many icon variation.
For now I've only 1 accessory slot, maybe I will open a second depending of number of accessories I will make.

The Mana Sword got me thinking: will it be equippable when you release the next part of the demo?
Nope since I will do a proper story mode, so there is a chance the Mana sword may even disapear from the plot. But I like a lot your ideas about the Mana sword ^^

There is a high possibility that I will add your ideas to some advanced spells for the heroes instead. But since they will be kinda advanced, we might not see them in next update. It will depend of how far I will bring the story and which level we will be.

Chibi Dungeon

@HikiNeet : Thank you for your time.

1) Grammar and punctuation
Would you be interested to work with me behind the scene ?
Because I plan to change the dialogs with the story mode that I will release.

2) Gameplay

The Rope and Pickaxe have no descriptions. Same with the weapons: Sword, Bow, and Cane.

Fixed, thanks!

You need a status icon for 'Absorption' so that I know the boss is still absorbing all attacks instead of being damaged.

Good idea! I will add it.
I wil also remove the regen HP feature.
I might in the futur give a spell to break barrier in higher levels.

The boss was not threatening my life so much as they were trying to stall me.

Yeah I need to give more DPS spells to Alfadia and Willow.

(or maybe it's because fire is a weakness along with wind?).

Elemental weakness system is for futur update. There isn't in the beta.

The bosses and even random encounters having random levels is kind of weird.

This is a feature of Yanfly plugin that let the enemy adapt to your level but I will see if I can't setup a minimal and maximum level restriction at least for bosses.

A complaint I have with Fire/Wind II is that I can't choose what enemy to target them with.

Yeah, Rpg maker doesn't doesn't let us to setup the AoE of the spells. Either it's 1 ennemy or random (for multple targets) or all enemies.
BUT! I am lucky, Yanfly recently made a plugin to change that! So in futur update you will be finaly able to choose specifly target for AoE spells *_*

Well, you could give them skills that give their normal attacks their elemental property. Instead of conjuring fireballs and lightning, they can channel it through their weapons to gain a flaming sword/electrical spear.

That's a nice idea, I will try to add it.

I think it would a good idea if you can always see your enemies' HP bar and not just for a brief moment after you attack them. Add elemental modifiers to the characters' status pages if they have any.

Yup, I changed it.

For supposed old friends, they barely have anything to say to each other.

Futur version will have a different story where Junta will go recruit his futur friends.

But after the first two times it happens, you learn to expect even that and can save beforehand. CONSTANT VIGILANCE!

That's the plan ^^
You never know what will be waiting for you.

Thank you for playing :D

Chibi Dungeon

@AshMichaelis :
Thank you very much for the video.
Live reactions are good for me to understand the player point of view.
It seems that I need to change : kuro dialog and description
I will make tutorials when I will work on the story version of the game.

Edit : if you don't mind, I added your video in the media section ;)

@Linkis :
Glad to see you here and thanks for playing my little demo.
I plan to expand it, little by little, so stay tuned :)

Chibi Dungeon

author=Gamegeek101
I really like the game so far, but i have one problem with it, when you try to cast a healing spell on a very injured party member, Kuro blocks it, and takes the heal, as if he was trying to block an attack


Oh, right.
I gave Kuro the trait substitue, seems it was a bad idea.
I will remove it in a futur update.

Thank you for playing :)

Bloody Rose

author=TheZetta
This looks great I can't wait for it!

What was the tiles set's you used and where did you get them? or did you make them your self? Sorry if this is an obvious question to some people I'm just new and stuffz...

Most of them can be found at : rpgmakerweb.com

Touhou - Wandering Souls

Gratz Estheone pour avoir été featuré!
Ton jeu le mérite pleinement :)
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