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Revenant Gods - Ragnarok Chronicle
author=KillerGin
Wow, seems like a great game.
You have a kickstarter now? https://www.kickstarter.com/projects/darrellreconose/jrpg-celestial-faith-elythias-curse
You guys work together? Congrats on the Kickstarter!
No, it's not his game. That's a copy cat...
Cancelling project due to lost save data.
Hello,
Thank you all for your support.
I do have some old data and assets but it just depressed me to lose what I showed you guys here and some irl stuff happened last fall that I decided to start over with a new project.
I will maybe get back to Chibi Dungeon after I get some fresh air, I'm not motivated at the moment to redo all of this.
Thank you all for your support.
I do have some old data and assets but it just depressed me to lose what I showed you guys here and some irl stuff happened last fall that I decided to start over with a new project.
I will maybe get back to Chibi Dungeon after I get some fresh air, I'm not motivated at the moment to redo all of this.
Searching a new map layout for Chibi Dungeon: try 1
author=MetaSiegYeah, that's the effect I want absolutly to keep but yet not suitable for parallax since these trees are actully events. So if I keep this layout (I mean the ground), it will probably give a lot of troubles for mapping in long term.
I like how the trees appear almost pop-up book like in the way they show up.
I think I will start by mapping in the editor and enchance the maps in Photoshop so the base of the map won't change. So less risk of misplaced events like the trees aboves.
Sorry if I sound confusing.
menu_2.png
Random though
Hi,
Thank you for your support.
In fact, I started Chibi Dungeon as a side little project and it's really simple compared to Bloody Rose. But I want to give you guys some "quality of life" stuff. Like you know, it should be normal to push the button escape from actor selection and not go into party command XD
But yeah, I got burn out many time on Bloody Rose by trying to reproduce "normal" systems. Then came my lack of experience which made me not beleive in myself.
So Chibi Dungeon is like "restart" for me, a turn point if I can make a decent, nice game for you guys.
Thank you for your support.
In fact, I started Chibi Dungeon as a side little project and it's really simple compared to Bloody Rose. But I want to give you guys some "quality of life" stuff. Like you know, it should be normal to push the button escape from actor selection and not go into party command XD
But yeah, I got burn out many time on Bloody Rose by trying to reproduce "normal" systems. Then came my lack of experience which made me not beleive in myself.
So Chibi Dungeon is like "restart" for me, a turn point if I can make a decent, nice game for you guys.
Revenant Gods - Ragnarok Chronicle
I am here Luzi :D
EDIT : Luzi has a youtube channel, if you'r einterested to see some "gameplay" :)
https://www.youtube.com/channel/UCflo8xNJgK4uODyXdv0izsQ
EDIT : Luzi has a youtube channel, if you'r einterested to see some "gameplay" :)
https://www.youtube.com/channel/UCflo8xNJgK4uODyXdv0izsQ
[RM MV] Need a tweak for Yanfly tip and trick : second chance
[RM MV] Need a tweak for Yanfly tip and trick : second chance
Hi,
I would like a tweak to Yanfly tip a trick : second chance.
I would like the code check if the target is under 30% HP, it will heal him 10% of his HP.
I understand where to change the part but I don't know the code to calculate that in %.
I would like a tweak to Yanfly tip a trick : second chance.
I would like the code check if the target is under 30% HP, it will heal him 10% of his HP.
I understand where to change the part but I don't know the code to calculate that in %.
<Custom React Effect>
// Check to see if the party is in battle.
if ($gameParty.inBattle()) {
// Sets the flag if the target has more than 1 HP at the time of death.
target._secondChance = target.hp > 1;
}
</Custom React Effect>
<Custom Respond Effect>
// Check to see if the party is in battle, has the Second Chance flag, and if the target is dead with 0 HP.
if ($gameParty.inBattle() && target._secondChance && target.hp <= 0) {
// Play the revival animation.
target.startAnimation(49);
// Set the target's HP to 1.
target.setHp(1);
}
</Custom Respond Effect>
Coming up in next update - misc : Titles
After some reflection, I think I wil not just give passive but also active skills (depending of my inspiration and what is doable or not).
Those skills won't be shared through all titles like the normal ones, only when you active the title.
Example : Eshely
- Title 1 > acolythe > let you have a field skill that let you have a chance to forage more material (passive skill)
- Title 2 > priest (or monk?) > let you equip mace with a chance to stun enemies. Nice if you are tired of always casting spells and want to play a bit in "auto-mode" on trash monsters.
Those skills won't be shared through all titles like the normal ones, only when you active the title.
Example : Eshely
- Title 1 > acolythe > let you have a field skill that let you have a chance to forage more material (passive skill)
- Title 2 > priest (or monk?) > let you equip mace with a chance to stun enemies. Nice if you are tired of always casting spells and want to play a bit in "auto-mode" on trash monsters.