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CC's Feedback
That's something I try to a avoid as well. There's only ONE character that can get A LOT of skills only because she's a blue mage and you can choose whether or not she can learn said skills (she'll be playable in the next demo).
And making enemies a learning curve for bosses is a very good idea (I'm glad you got by fine while fighting the Feral Bear :P) *goes to edit some database enemies*
And making enemies a learning curve for bosses is a very good idea (I'm glad you got by fine while fighting the Feral Bear :P) *goes to edit some database enemies*
CC's Feedback
As for skills, the later characters have more cooldowns. Kyro, Ralisa, Ricardos are "basic" characters in a sense. Though I should personalize the skills more. As for skill cooldown I'm really edgy about it because the REAL bosses are intense.
When the True Beginning starts, that's when sh*t gets real :P
Chit chat events like skits in Tales of series? Great idea CC!~
When the True Beginning starts, that's when sh*t gets real :P
Chit chat events like skits in Tales of series? Great idea CC!~
CC's Feedback
I love the feedback video, I took a lot from it.
I do plan to draw up all my faces in custom art. As for the backgrounds and battlers, that will probably be the last thing I do custom art for. The RTP facesets are placeholders.
As for the Japanese kanji that shows with skills that target multiple characters I don't know how to change it... :/
And yup, the woman on the title screen is important to the story~
I had a beta tester pointing out all the grammar errors, plus I've made a lot of system changes as well. As well as extra skills that players START with.
And I am in the process of making touch encounters and lowering AGI of enemies.
I do plan to draw up all my faces in custom art. As for the backgrounds and battlers, that will probably be the last thing I do custom art for. The RTP facesets are placeholders.
As for the Japanese kanji that shows with skills that target multiple characters I don't know how to change it... :/
And yup, the woman on the title screen is important to the story~
I had a beta tester pointing out all the grammar errors, plus I've made a lot of system changes as well. As well as extra skills that players START with.
And I am in the process of making touch encounters and lowering AGI of enemies.
Esper Wing Chronicle
The freezing issues is a bug with Victor Sant's animated battle (his newer ones aren't compatible with Yanfly's Script). Yeah random battles are a bit of a thing xD In EWC touch encounters wouldn't work since the maps are so clustered and cluttered.
In Ruby Chronicles however I HAVE been considering touch encounters since the maps are much bigger and open spaced.
As for battle speed I find that front view tends to be faster than side-view since there are more animations going on (personally I prefer front-view). As for EWC2 I actually am putting a decent amount of effort into it this time around~
In Ruby Chronicles however I HAVE been considering touch encounters since the maps are much bigger and open spaced.
As for battle speed I find that front view tends to be faster than side-view since there are more animations going on (personally I prefer front-view). As for EWC2 I actually am putting a decent amount of effort into it this time around~