Can't Be Stopped
Urban Turn based RPG with a bit of humor & flair



The official English 2k3 version is out!

As for the "new format," maybe he's referring to putting all his pictures in a sprite sheet?

Exactly. I have a little over 250 pictures just devoted to battlers so putting them all into sprite sheets is going to be an adventure.

The official English 2k3 version is out!

Very nice. Although I dread having to convert all my picture animations to this new format.

How much can does a Name affect a game?

I don't think the name really sells a game that well outside of maybe telling you what genre it is.

When you have games out there called The Color Tuesday, Space Funeral, and Can't Be Stopped (which might not be grammatically correct) I don't think the name matters too much.

But if your really starved for views call your game Final Pokemon: Chrono Bros. Z and I'm sure you get a lot of attention. Maybe not.

Can't Be Stopped

Looks great.Keep it up.

Thank you and I will.

Whatchu Workin' On? Tell us!

Y'know I really should be working on stuff that's actually going to be in the first demo.

How many potions do you really need?

Limit the amount of potions you can carry and force the player to put back any extras if they are carrying the maximum limit. Hoarders will actually use the potions instead of letting them rot. Completionists will use the items just to get the chest opened. And normal players will be unaffected because they already won't have a max inventory.

I need feedback on an idea...

The game is actually inspired by Earthbound(In fact, this idea was originally going to be an Earthbound fangame, but I decided to make it more original, just in case Nintendo decided shove a C&D down my throat, as one guy warned me),

You have a better chance of getting stuck by lightning in your living room than you do of getting a C&D from Nintendo about an Earthbound fan game. Now if this were a fan remake or something you might have something to worry about.

Can't Be Stopped

A hidden gem.

To be fair I've yet to post a blog or anything in a while.

Love the graphics and artstyle!


[RM2K3] Need Some sprite advice

I'm totally okay with them being static if they're not next to animated girls in the game.

The thing is that's kind of how I have it set up.

Basically the current speaker's portrait animates while the other character's portrait is darkened and stays static.

Imo, it's better to let the kid chews and leave the girl as it is. :)

I like the chewing animation idea. But I messed around with pigtails and decided I'd have her eyebrows move a bit instead.

I appreiate all the feedback and compliments.

[RM2K3] Need Some sprite advice

There is more to body language than facial gestures. why not make the blonde girl fidget a bit and the girl in blue to wobble a bit like being gently pushed by a breeze?

It's not that I don't want to focus on animating other features besides the face it's just i feel like if one portrait gets an animated body movement It makes the rest of them look stiff and lifeless. I'm trying to keep everything uniform, but I'll give it a shot and see if I can make it work.

Gorgeous portraits btw if you have a gamepage please direct me to it so i can subscribe thank you.