I post, play, review, and am hoping to get a game finished one of these days. If you need a tester, feel free to message me!



Bi-Weekly Update #42

Neat to see the focus on polishing these aspects of the game: it helps breathe life into game worlds when developers do such things!

Bi-Weekly Update #35

Neato! I admire the way this project is consistently updated.

Just Do It! - Anti-Procrastination Initiative

That scary force that we call 'real life' took up my time today, so I didn't manage to get to my goal. Aw well (will do it regardless, so that's still worthwhile.)

Just Do It! - Anti-Procrastination Initiative

Mission Complete: I reviewed Cootie Patootie (how's that for a title?):

There's a new build of the game I've been play testing, so I'm going to get to that next (I suppose that's more of an extension of a previous goal than a new one.)

Just Do It! - Anti-Procrastination Initiative

I'm also going to do a review for my next (probably last) goal, since making a tune and testing a game are now out of the way. If time allows, I'll try to make it two reviews, like I did earlier on.

Just Do It! - Anti-Procrastination Initiative

I made a brief, kinda-sorta-NES-style MIDI loop, so that technically meets my goal, anyway!

Just Do It! - Anti-Procrastination Initiative

So, for my next goal, I want to write a composition for a game. It'll probably be a short little ditty, maybe something like a field or town music. I'm thinking I'll write it in TuxGuitar and then try converting it using GXSCC and seeing if it's more interesting 'retro' style or not.

Just Do It! - Anti-Procrastination Initiative

Mission accomplished: just sent in my playtesting report. Hurrah!

Star Isis

There is certainly some potential: I like the concept of a disguise system, in particular.

I noticed a logical error (the mysterious individual was waiting to meet with me downstairs even though I hadn't arranged it.) Also, I kept getting wiped out in the random encounter battles north of town, even after I upgraded my equipment to the best stuff the shop had.

I think the game could be molded into an enjoyable full-length, with continued polishing and fleshing out of things. The Star Trekian aspects (visiting planets, political/military angles, having to hide) appeal to me. There's some work to be done, but that's game development in principle.

Just Do It! - Anti-Procrastination Initiative

I'm going to abandon the let's play goal, because my recording software lost half of what I recorded, and also because it appears to think that I'm out of disk space even though I'm not.

No big whoop, because I know what my next (achievable) goal will be: I agreed to play test a game, and I already have it downloaded/installed, so I'm going to do that instead.