CHIVI-CHIVIK'S PROFILE

I'm Chivi-chivik ("Chivi" for short), a digital artist who illustrates, makes comics and draws fanart. You can check all of that on my Twitter and Instagram (personal website in the making).

One day I'd love to release a few games, but several life issues prevent me from doing so. I hope I can make at least one someday!

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―Purgatory 2―

Oh shit, the games got uploaded here? Nice.

The game is finally 100% complete!

I know I'm late to the conversation, but SÍ!! AL FIN!!
I've also been waiting until full completion in order to fully enjoy this game. I loved Aria's Story so I'm sure I'll also like this one!

I'll wait until I'm done with my holidays and back in my country so I can donate a bit of money when downloading. You really deserve it :)

A handful of usable writing tips

I'm almost 2 months late to this article, but I still want to say that this is a great guide!

I specially liked the "Don't plan. Improvise" part, because that's exactly how I write. I always start by having a premise + a few characters, then I write dialog for them and then I add more and more things organically until I end up with something good that can be finely tuned into a good story.

Steamed Hams, but it's RPGMAKER2003! Review

I can't recall if there are Misaos given to the best review (I think there are not but I'm too sleepy right now to think properly) but if there is one I'd give it to this review. Made me laugh hard

The Five Steps of Player Retention

author=KyleLascar
Unfortunately, most game descriptions suck or at least miss several vital specifications. This poses a problem to such an extent that I've developed my own list of questions that I ask before buying an RPG Maker game on Steam.


Sorry to barge in, but I just wanted to say that I agree with you on this. Most people don't know how to advertise themselves in their game pages, and that also makes me not want to play some games (but in the end, marketing is an art that needs to be practised and mastered, like everything else.)

The Five Steps of Player Retention

Excellent article! ´ ▽ ` )ノ

I like the fact that this could be applied to practically any kind of media, only that the approach would differ between cases. (Heck, we could also expand every step in here and make an extensive analysis of each point, but who would do that? tbh I would, but I still haven't made any game yet XD )

Announcement

YES!!
Aaaaaah I can't wait!!

[Poll] [Vote] RMN Mascot!

author=pianotm
Why is this a debate?


That's what I wonder.
Probably this spurred out of the trend of humanizing things anime-style (which is becoming more common every year that passes), and people got confused with the actual rules (which were basically "anything as far as it represents RMN"). But well...

[Event] RMN Mascot

author=visitorsfromdreams
author=InfectionFiles
Now that's a mascot!


I was going to enter but I can't top this one. This is a winning design right there.

The Kidnapping (and other crimes) of Princess Pri

I didn't even need to read all the gamepage info to know I had to download this game right after reading the main page desc: "The general idea is that Pri is a princess who gets kidnapped all the damn time", and by reading it all and looking at the images I knew I made the right choice