CIEL'S PROFILE

Ciel
an aristocrat of rpgmaker culture
367
i got the devils luck and play the devils music

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most of the people in this thread do not even understand the absurdity of the joke posts because the mockery is indistinguishable from actual skill designs used in their games. there was no real need to disrupt the earnest participants.

I thought I would give this place ONE more shot! =)

the site is under different administration now, you are free to return. welcome back buddy...you are a better member than many others...

Strangeluv's Let's Try

everyone step up to have your game analysed by the creator of 2011's best game

Dialogue when recruiting characters

author=Solitayre
Ciel
How many much walking distance (in tiles) should be between the first and second town on the world map?
I am so tired of answering this one, it should be between 20 and 40, factoring in an encounter rate of one fight per 30 steps, with an average monster party including 2.5 monsters who each require two hits to kill and are capable of doing 20-40 damage to the party per turn, assuming the party has at least two members with approximately 300 max HP each...


thank you now i can make my video game!

Dialogue when recruiting characters

How many lines of dialogue should merchant NPCs say before engaging the shop menu?

What is the ideal number of healing potions to be found in an RPG's first dungeon?

How much damage should poison status deal to a character per turn?

Where is the perfect point in a game's narrative progression (percentage-wise) to introduce the airship?

Is it possible to supplant the '2-hit rule' when fighting goblin enemies at a game's outset?

At what rate should the party acquire new weapons? Is one per dungeon sufficient or should it be more frequent?

How much walking distance (in tiles) should be between the first and second town on the world map?





Review scoring: standardization, professionalism, etc.

author=halibabica
So, thinking about the idea of reviews giving a thumbs up/down instead of a star score, it kinda reminded me of the Pass or Fail videos Creation was doing.


those were perfect. he talked about the finer points of the game and at the end just said 'this is worthwhile' or 'this needs work'. a.k.a. play this/don't play this. this format is beautiful.

Review scoring: standardization, professionalism, etc.

author=Fallen-Griever
I'm talking about the "taken seriously" bit that he also mentioned throughout that piece.

there was no direct correlation in what he actually wrote between being taken seriously and use of rips. he was saying that in order to be taken seriously you have to ditch the hobby mentality and start promoting your game correctly. do you understand the nuance?

Those professional reviews go a long way with businesses and distributors, and that is why they are successful while your games...unfortunately...are not so much. If your only audience is the "RM maker audience" then don't expect to be taken seriously outside of that audience. It's a cold way of thinking yes, but it's the absolute truth, and it does a disservice to those on your site who are thinking or who want to get in on the indie gaming scene as actual game developers.

They were promoted to the public correctly, and now they're all generating a buzz because of the way they were promoted. If you all truly want to be taken seriously as a community, to get your games out there, free or otherwise, then the day you stop seeing yourselves as "this is only a hobby" is the day you'll be taken seriously as game developers.

he 100% talking about method of promotion. an example of what he was talking about - getting your game 'out there' 'free or otherwise' - is barkley, which had loads of rips but was marketed in such a way that a lot of people were aware of it and ethusiastic about it. the post was about putting your game out there, taking it to that level where a greater audience of human beings are willing to recognize it, play it, review it. he wanted people who make games like alter aila and leo & leah to present their games to the public in that manner rather than letting them just circulate within the rpg maker scene.

maybe your philosophy is that games should be taken seriously regardless of their graphical content. that's great. but in the actual words that he wrote there was no correlation between being taken seriously or being a good game and using original graphics. he even advocated the use of RTP, which is most certainly not original graphics, but since it is free of legal restrictions it is great to use if you intend on marketing your game to a commercial audience. he made the unfortunate mistake of bringing up the topic of rips in reference to the legal implications of selling a game, which was only tangentially related to his main point, but you immediately latched on to the words 'taken seriously' and 'rips' and formulated a vigorous riposte to an assertion he didn't make.

Review scoring: standardization, professionalism, etc.

author=Fallen-Griever
It directly states that RM* games aren't respected because they use rips. Games should be respected because they are fun, regardless of other factors. Ergo, I think that I made a valid point.

the guy said IF and WHEN the creators of the games he listed choose to take that work into the commercial realm they would have to replace the rips and use royalty free/rtp or original graphics. which is true. he also specifically said that the games on here aren't bad and one of the games he mentioned as an example of something that would be very popular commercially if properly promoted (presumably because of how good he believes it to be) is full of secret of mana rips.

author=Fallen-Griever
A concept that is undeniably true:

Original graphics, music and <whatever else> do not equal better games.

points for producing a completely unrelated argument with such passionate fervor though

Review scoring: standardization, professionalism, etc.

this topic is about the specifics of the internal review system for this site, a tool intended to help developers improve their work, not so much about what steps users can take to bring their games into the commercial sphere

author=Fallen-Griever
Original graphics, music and <whatever else> do not equal better games.


god how are you this stupid how is this possible it is like you are completely incapable of reading a body of text and discerning its meaning

Review scoring: standardization, professionalism, etc.

author=halibabica
Who said thumbs up/down would only come with reviews? Or was that what Ciel was proposing?

i did say that. when you write a review and it is accepted by the staff as being a properly written review with an appropriate amount of effort and impartiality, you enter a recommend/do not recommend verdict instead of a star score. you have to write a thoughtful review (proving that you actually played and analysed the game) in order to up/down it. this seems fair and logical to me.

as for changing your mind, if 1 year later or something a substantially improved version of a game you previously did not recommend is released i am sure the staff would allow you to submit a new review discussing why it is good now and give it a recommendation.