CIEL'S PROFILE

Ciel
an aristocrat of rpgmaker culture
367
i got the devils luck and play the devils music

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hi

kind of miss posting here, or the general feeling of what it was like to post in an rm community. is anyone that i know still around? or anyone cool that i don't know? let's argue about naufragar

The Screenshot Topic Returns

it's best not to show any respect or admiration for your development team's efforts. that's the kind of charisma that makes a project truly flourish

Final Fantasy 6 Remake!

actually when i originally saw what they did for secret of mana mobile i thought it looked pretty shitty. i had no idea what they were truly capable of,,,

Final Fantasy 6 Remake!

i found the problem with square enix

Final Fantasy 6 Remake!

author=mawk
author=Ciel
this isn't some nuanced issue about values and color saturation and composition and perspective... like if you have any sort of basic human sensory perception you should be able to look at this and see pure digital refuse
part of learning what makes things beautiful is understanding what makes other things ugly. just looking at an ugly thing and dismissing it with 'bad' is all well and good, but doesn't teach you anything -- there's a lot to learn, though, if you dig into it and try to find out what went wrong.

i'm not saying that stuff doesn't matter i'm saying it doesn't require specialized knowledge of visual arts to recognize that it is horrible, which makes it especially mystifying that anyone, including the authors, thinks it is acceptable

some things are horrible in ways that only artists can readily detect. this isn't one of them

Final Fantasy 6 Remake!

it looks like one of those rpg maker game threads that looks so bad it's actually mystifying how the kid managed to fuck up the graphics that much

did they apply a smoothing filter and then put it in graphicsgale and move the adjust color sliders around randomly and then put it in photoshop and add 400% contrast then add a bloom filter or something

like remember around 2005ish when some people started to use those 2xsai or whatever filters on rpg maker sprites and most 13 year olds around at the time knew enough to laugh at them... but evidently the professional team at this global scale game developer isn't at that level of artistic sophistication

this isn't some nuanced issue about values and color saturation and composition and perspective... like if you have any sort of basic human sensory perception you should be able to look at this and see pure digital refuse

setting aside for a moment the question of what the fAK is happening in their brains at SE, there's these ostensibly conscious lifeforms commenting that it actually looks better now??? idk what planet i am on anymore

also i don't even grind 1 extra battle when i play ff6 difficulty patches like eviltype or brave new world so somehow needing to grind on the original game is just incomprehensible lol ?? i don't know.

Thus cometh EMDE2

this internet user is my bestest buddy. read her blog, learn something about not making dragon quest over and over

Seyken

author=TFT
yeah, i think it's hilarious because it's true. he's a fraud and he knows it(you know it too), i wouldn't even say anything if i didn't have some grounds for it. i guess i should pat him on the back like you do.

keep circle jerking, bro. i am awful for exploiting a dirtbag. i think i am going to go cry. how will i ever sleep at night. your words cut so deep, i ... -gulp-

but you don't have any grounds. 'project eternity' had nothing but a logo and received 4 million dollars. kickstarter is for selling ideas, not completed products. apparently everyone on the planet realized that except you? you've obviously already been doing a lot of crying because someone didn't meet karl crawford's personal idea of what is allowed to be funded on kickstarter. i've never seen such a gigantic baby in my life. 'fraud'. lmao

Seyken

author=TFT
author
=Ghost=

I still support them but idk, $55,000 on Indiegogo? It doesn't really look like they did their research!

yes, because a guy who commits fraud on kickstarter has credible opinions. remember guys, if you want to game a bunch of humans commission 2 mockups and art in a month. long live fraudfall!

ghosts idea of research is scamming people with fake content. he's an inspiration to us all.

jesus christ you're such a whiny little bitch. man up to your own shortcomings instead of taking it out on everyone but yourself. i mean, holy shit dude. you seriously need to get a hold of yourself. obviously you're the fucking pinnacle of content production with 2 qte robot scenes produced in 6+ years. game must be 99% complete! you're too lazy to do anything that requires a slight amount of effort like actually improving your art and game presentation or learning what an rpg maker variable does, but it's cool, it's not your fault - everyone who worked hard on their craft is just cheating by using tablets that magically produce art, right? the only reason you're not successful is because you're so fucking noble. a real, true blue artist in a world of frauds. if you're 30 fucking years old and still can't realize what a joke your infant mentality is then you're probably never going to learn. you're so dumbfounded by your own failure that you feel the need to follow someone who succeeded around the entire site as if engaged in some kind of ritual ablution, washing away the pain of your own incompetence and the possibility of any self realization. i supported you before you decided to start acting like such a piece of shit to a friend who actually made it. take responsibility for yourself and grow the fuck up before it's too late. god speed.

Demons/Dark Souls and hard as shit games.

Traditional 'video games' without an extreme level of difficulty are pointless. Game mechanics are rendered meaningless without difficulty because the player is not required to use them. Random old games that seem unremarkable can spring to life just from patching in a difficulty boost. Suddenly all the nuances of the design are illuminated... mastery of them indispensable to victory. Difficulty makes games sing. I can't understand the purpose of designing all this shit for a game and then making it so easy that all of it can be completely ignored.

I mostly stopped playing new games around when the PS2 came out aside from the brilliant Castlevania Level 1 Hard Modes. The one modern franchise I am interested in is Souls. They are wonderful and engrossing games, but honestly they could use a Hard Mode, still being pretty easy. Still holding out hope that somebody makes a difficult video game for me to play one day. I really can't understand people who complain that Dark Souls is too hard, unfair, etc. Just, don't get hit by the bad guys?