CIEL'S PROFILE

Ciel
an aristocrat of rpgmaker culture
367
i got the devils luck and play the devils music

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Character Control in Platformers

I'm curious about what people think about how characters should control in sidescrolling platformer games. It occurs to me that platformers are very similarly set up to 2D fighting games and am wondering if it is acceptable for platformers to use basic character control principles from fighters. To start with I will clarify a term;

Wikipedia on Responsiveness
The responsiveness of an interactive system describes how quickly it responds to user input.

For instance, when typing letters on a computer keyboard, the user will usually expect these letters to appear immediately (< 0.1 seconds delay) on the screen.


In "car" parlance the responsiveness of the vehicle is how quickly it reacts to input. Obviously in video games, high responsiveness is desired.

Character movesets/limitations/freedoms
This is different from responsiveness. It is the percentage of time a character is open to new inputs. A lower percentage of time is not necessarily bad; sometimes when a character executes a certain move he will have to dedicate X number of frames to it before being able to do another move. This is common in fighting games. When you execute the fireball command in Street Fighter, the character cannot jump or use any other move until he is finished with the minimum required frames to complete the fireball. There are characters with moves that require a (relatively) great number of frames to execute, but they often have powerful advantages. This is where important factors like spacing and situational awareness come in. You don't want to dedicate a lot of frames to a move when it is inappropriate to do so, otherwise you are leaving yourself open to attack. A skilled player will utilize the move in an effective manner, maximizing its potential and nullifying its drawbacks.

I am supposing most people here have at least played Smash Bros. Obviously some people prefer characters that have quick execution times (i.e. very few frames wherein new inputs are not accepted) on all their moves, such as Meta Knight, while others enjoy the play style of characters with slow execution times such as King Dedede. I should note that both of these characters are considered "top tier" - it has been proven time and time again in fighting game history that both styles can make for an effective character.

My question is, do you think this sort of variety of control in a single player platformer is acceptable? If your main character has a move he can do that has a relatively long execution time, but a strong property like a sizable hitbox or long range, would you consider that unacceptably limiting to your freedom to control the character, or would you regard it as a limitation around which the character and game is balanced? Would you dismiss the game's controls as "poor", or think of the move as if it were a fighter and consider its advantages and utilize it effectively and appropriately? Are both of these styles viable in a platformer, and if one is unacceptable why so? Do you personally like having to think about spacing and potentially leaving yourself vulnerable in a single player game or do you find it a nuisance?

These are a lot of questions about video games I know!! But I think people tend to be narrow-minded when it comes to the variety of manners in which a platformer character can control - they always want to be able to press buttons and see something happen no matter what (Meta Knight style) and if this is not the case the controls are "poor" or "clunky". 2D Fighters and 2D Platformers essentially both amount to a character moving on a x and y axis with the objective of destroying enemy targets, so why would certain things be acceptable in one but not the other?

What is your favorite type of girl (anime or otherwise)

Personally I like girls who are pure of heart, but also have guts. A sweet and kind lady with a touch of nobility and isn't afraid to "roll the hard six" if she has to. She should be a dreamer just like me and maybe a painter or violinist. Of course she must be as philosophically advanced as she is pretty, else our torrid summer love affair will be naught but a transient, melancholy dream. Is there an girl out there worthy of a bishonen rockstar like myself??? I will search the cosmos and dimensions until I find such a delicate flower to call my "syzygy" (copyright C.Jung).

Here is a most exquisite woman; look at that beauty and confidence! Anime or not, Minako-chan is a lady whose qualities should be admired throughout all dimensions. And this brown-haired "shoujo", I don't know who she is but her flowing ponytail and breezy demeanor have captured my heart. Celes - what can be said? Such beauty, such power... I would be all too glad to help her sort out her troubled feminine heart. And finally, Lydie Erlanger, the quintessential maiden. There is something to be said for 19th century simplicity and modesty. If only all ladies had the purity of heart possessed by these wonderful maidens the world would surely be a much more beautiful place...



[IMPORTANT NOTICE: Stay thje f.u.c.k. away from all of thes e girls or I will cut yout throat

I have procured this vaguely intriguing graph






Looks like Charasproject is top gun. You'd better not mess with charasproject, because they control 80% of the planet's charset stores. Do you want that kind of firepower against you??? I didn't think so.

Mysterious new development, insights needed

jumbotron: wouldnt it be awesome if really humanoid aliens came
jumbotron: exactly like us
jumbotron: only with blue skin
jumbotron: i'd tap that
jumbotron: what about you tft
TFT: what
TFT: oh
TFT: yeah i've had dreams like that
TFT: but they're animal people for some reason

???
I am very confused!! Does anyone know what this could mean , thanks.

wip how is your game going

i hope it is going well., i am well.

how are you? my cat is doing fine also.

i am looking forward to your video game.

just checking in. see you later bro.

excuse me i am just trying out some street vernacular.

in the case of faint hearted readers

i beg your pardon.

5/2/08: The Night GamingW Went Up in Flames

r.i.p. gamign wrodl....

souls lost in the flames please post here, we are here for you...

I will compose music for your RPG Games

I will create music for you. All you have to do is request! However, I only do avant-garde french accordion/hip hop/trance fusions. So keep that in mind while requesting. I think the genre is very versatile and you will have no problem scoring your towns and battles alike with my music.

Here is an example of what I am capable of:

http://ciel.image.googlepages.com/Ciel-Accordion1.mp3

Enjoy.

GamingW.net hosting game making contest, 450$ of prizes available!

Gaming World is hosting a 2 week game making contest. The winner will receive 300$, with 100$ and 50$ prizes for 2nd and 3rd places, respectively.

For more information check out GamingW.net here: http://www.gamingw.net/view/70896/2-week+Gamemaking+Contest+-+450+in+prizes+to+be+won

The game making forum is here:
http://www.gamingw.net/forums/index.php?board=82.0

(Sorry WIP they made me advertise it.)
:-[ :-[ :-[

[Req] More Killer Apps


To whom it concerns,

This is an official request for more AAA+ material games (sometimes known as "killer apps") on the front page at all times. My colleagues and I feel this would dramatically boost public attraction to the site. On the other hand, we would like to see fewer instances of Megaman sprites on RTP maps. In summary; please start making good games.

Thank you in advance for your compliance.
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