Hey! I'm a game developer. :) I love traveling, cats and games with unique stories that make you think~.
Unraveled: Tale of the S...
Based on real events, adventure through a child’s imagination as she seeks out her lost family. Music by Secret of Mana's Hiroki Kikuta


OH! RPG! Steam giveaway / beta testing

Hey guys! The last time I posted this kind of topic it was very successful, so here I am again! :)

We're releasing a new game (OH! RPG!) on Steam on December the 11th and I'm looking for people interested in beta testing! Play-testing should be asap because we're releasing soon.

Essentially you'll be getting the game for free's a giveaway in exchange for feedback? ^_^ The engine used is RMMV.

Thank youuuuu. <3

[PAID] Simple RMMV window script.

PAYMENT: How much do you want? :)
DEADLINE: 5 days, the sooner the better. (It's a really simple script, I just can't do it myself because I don't have enough JS experience yet.)

COMMISSION: Simple selection window that displays a few stats.



The graphic at the bottom-left depends on the selected stage and is a 960x624 image (same as the screen).
The icon beneath "Quest" is a "red icon" if game switch X is FALSE, and a "green icon" if game switch X is TRUE. X depends on the stage.
The rank number is the same as $gameVariables.value(Y) where Y depends on the stage.
Some stages need to show an icon instead of a ranking (all the same icon here).
The stage is "???" if game switch Z is FALSE where Z depends on the stage.
Upon selecting "???" a buzzer sound plays.
Upon selecting an activated stage, please close the window and set $gameVariables.setValue(99) to the stage ID. I will take it from there with eventing.
The window should be called within an event and pause the event until a stage has been selected. How you want to do this is up to you, please let me know the instructions.

An array within the script where I can easily add/change stages, the respective game switch and game variable IDs for the Rank/Quest, the game switch ID for ??? or on, and whether the font should be orange or blue or white.
A global variable for each different text color so I can easily adjust it. The orange is text color 14, the blue is text color 23, the grey is..grey.
Window height automatically adjusts based on amount of items included.
Use the standard window graphics/system.
Make sure the mouse/touchscreen actually works.
Please line up the window properly with the other window as shown in the screenshot, or give me some easily changeable variables to do it.

​I know some JS so you don't have to make it a clean and user friendly Plugin. Just do whatever is easiest, taking the above requests into account.
This script cannot be released for public use.
I'll send you the necessary graphic over e-mail.

Thanks! I look forward to hearing from you. :)

What do you think of when you hear "RPG Maker"?

What is the most "RPG Maker" to you? What do you think of when you think "RPG Maker"? What is iconic within our fanbase?

You can name anything and as much as you want:
Characters, a map tool, a database statistic, a certain weapon or skill, an icon, a graphic, passabilities, priorities, anything--

RMMV sprite edit request


I'm looking for someone to create a side-view battler for the Jester (see charset People2 > 7th character). You can simply use the character generator and draw the jester's hat manually, preferably on a separate layer so I can edit it later if necessary. You could set the skin to white and add gloves. I have concept art for the Jester, I'll send it over if you're interested.

I can pay you for the commission, just let me know how much you want. :)

Deadline: 7 days-ish.

It's for a game we're releasing as RosePortal Games.

Looking for a fast mapper starting now with RMMV!

Hey guys! Aaron from RosePortal Games here. We're looking for a mapper experienced in VX or VX Ace and who is interested in committing a few weeks to an RMMV project starting now. :)

Project details and pay/workload discussion in private.

Our games available on Steam include Whisper of a Rose, Sweet Lily Dreams, and the recently released Epic Quest with a 94% rating! :) (So yeah, we're serious about projects.)

Epic Quest (upcoming Steam game giveaway!)

Hey, guys! We are now CLOSED! Thank you for your interest in testing Epic Quest. :) Those of you who didn't get in -- we look forward to seeing you when the game is released!

How to save (marshal_dump) with class Proc?

I'm using a Pathfinding script (A_Star_Pathfinder) that apparently creates a Proc when defining a part of the pathfinding (reach_method or fail_method).

Problem is that when the player tries to save while a path such as that exists, I get this error:

Script 'Window Save' line 375: TypeError occurred.

that line is: Marshal.dump($game_map, file)

no marshal_dump is defined for class Proc

Any idea how to work around this? Create a rescue function that stops the game from saving if it runs into a problem? Get the "Proc" to save? I don't know what a Proc is or how it works so I'm really lost here.

How to disable Alt + Enter?

So I'm using this script that disables Alt + Enter, but in doing so disables any combination with the alt key -- including Alt + Tab and Alt + F4. Is it possible to ONLY disable Alt + Enter so that the others are still usable? Here's the code:

# Disable ALT-ENTER

module Input
class << self
unless self.method_defined?(:input_update)
alias_method(:input_update, :update)
def update
#unless Keys.trigger?(Keys::F4)
keys ='user32', 'keybd_event', 'LLLL', ''), 0, 2, 0)

Does anyone speak Hindi?

Sorry if this is the wrong forum for it (it's quite an unusual question so I wasn't sure where to put it). Does anyone speak Hindi? I'm looking for someone to help me translate a couple of sentences. Apparently no one I know speaks Hindi and VoiceBunny is too automated as a service, I wouldn't be able to talk to the person directly.

Please move if this is the wrong forum. :) Thanks. <3
Pages: 1