CIRROCUMULUS-CLOUD'S PROFILE

* currently 20 years old
* female
* german
* Professor Layton, Pokemon, Final Fantasy and Rune Factory fan
The Haunted World: Hell'...
Do you believe in ghosts? You sure should! The (un)dead are just a dimension away - and when you see them you will be shocked to death. No pun intended.

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Whatchu Workin' On? Tell us!

@Darken: I tried, but it ended up looking weird. I might try to give the hands more of a shape, but for now I am alright with how it looks. It's very difficult to add less stylised hands with such noodly arms, haha.

Your lighting function seems like a very neat thing! I do think that the colours are too saturated, though. You could make the colour overlay (if you are using an overlay) a bit more transparent, that way the original colour of the tileset meshes with the lighting colour, instead of the whole map just becoming green/blue/etc.

Edit: Is this better?

Whatchu Workin' On? Tell us!

It has taken me a looong long time to finally get enough motivation to work on something with enough energy to prevail for more than a day, but it's finally here. I have found my muse again, and it doesn't leave me for fear of losing my progress again! Spriting is fun again, massive amounts of fun! And my art skills have improved, so I don't feel like making half-baked stuff anymore. It's a good feeling, really good.

So, to celebrate actually having fun again, here is the first sprite of a sprite sheet I am working on. =)

Opinions and critiques are appreciated.



Screenshot Survival 20XX

@Kaempfer: Why don't you put a bench or two into your settlement? People like to rest, it gives you some good positions for NPCs and it could make everything seem much more lively. A small pond could add a nice calm atmosphere, too.



When you don't have anything consistant to show yet but feel the desperate need to show off the few tiles and the still detail lacking character sprite that you have worked so hard on.

This is nothing but a bunch of tiles that I have worked on thrown together to test out the character sprite in relation to the trees and other objects. Objects will get shadows in the future, as will the character. Since I will work with parallaxing a ton of detail will only be added once said parallaxing comes into play, so of course right now there are no lighting effects nor any eye catching areas; this isn't even a map, after all, just a bunch of things that I made thrown onto a background so I can gain some insight from you guys.

What about the muted colour scheme, is that okay? Does the sprite clash with the tiles, or does it look like it goes together well? Are the trees fine, size-wise? Aside from his noodly legs and undetailed robe, does good ol' Merikh look like a character you could stare at for a long time? (That's a skull mask btw, not a mustache.)

Whatchu Workin' On? Tell us!

Currently working on the design and sprites for the main character of my new project.
Still need to add a lot of detail to his robe in the sprite and, you know, actually finish the portrait of him, heh.
All of this was done by me. The poses, the groundwork for the sprite, the shading etc.
I might change the legs of the sprite a bit so it looks less like he's trying to pretend to be a frog.
Unsure how to give depth to his robe, though. Some opinions would be nice!
Exhausting, but I love him already.

Whatchu Workin' On? Tell us!

author=Rebezion
@Cirrocumulus-Cloud thats nice drawing O_O !


-I updated website for my proejct and because I have new logo there ( http://nightkeep.rpg2heaven.com ) I decided I will add same logo for title screen just in pixelart, So I deleted old one.

However with this I had to change contrasts of colors and green forest is now purple :D But I think I can go away with this. I needed to separate foreground tree somehow well and this did the trick. Hopefully I wont have to change it... Maybe Just a little (?), anyway I think Green and purple works.



Thank you! But I abandoned the idea of the game that he would be a part of for the time being due to it turning into this massive abomination of a storyline. It influenced a different idea that I had though, which seems much more do-able and, in my opinion, has a cooler and more tight-knit plot, too.

I really like that intro screen! The birds in the background are adorable, the logo is easy to read and looks cool! (I'd probably change the colour just a bit and make it slightly more satured so it pops more, but that's just me.)

Let's work on your game descriptions!

author=zoe
@Cirrocumulus-Cloud
I find it interesting, but confusing and hard to follow. You can be multiple husks?

Oh, maybe I should have been more specific about this! The player has a certain freedom within the game - how they want to act, who gains their loyalty, how they reply and shape their personality. (Since the player is You, Person Behind The Keyboard, essentially.) The Husk that they gain depends on those things. So, say you have a player who is sly, tricks the merchants in the game and lies to Hershel - then they might turn into a fox-like creature. If they behave in a shy, mellow way instead, panic easily and go with the flow, then they might turn into something akin to a sheep.

I plan to give the player two stages of developing their Husk, so they can end up with something more bizarre than just a sheep or fox. By making three lower and three upper body parts available to the player, they can end up with 9 different combinations in total. The Husk that the player gains affects their stats as well as the way some characters interact with the player. (If you look like a fox, people will obviously be wary of trusting you. Be a sheep and people don't really believe you if you proclaim you can protect them.) Once you have your Husk, that won't change throughout the rest of the game. If you want to be something else, you need to start a new file.

author=Marrend
@Cirrocumulus-Cloud: I've usually perceived notions of reincarnation to be a zero-sum game. It's like the Lifestream of FF7. When one thing/person dies, the energy of that life is transferred elsewhere. Usually in a different form.

However, maaaaaybe this isn't the place to speak of such things. This thread's focus is on assisting people with their writing!

Oh, the Final Fantasy way to do things is certainly one option. But there's also the idea of Karma being present and multiple other ideas surrounding reincarnation. (I find the concept itself very fascinating.) These characters haven't reincarnated yet, though. They try to achieve reincarnation, though maybe I should have been more specific about that in the description? The Forest that these characters find themselves in is essentially a bridge between the world that we know and the underworld and people go there and get split down to just their souls. Which is why the player starts out as a Wisp and nothing more. Do you think I should mention that somewhere in the description, or feed it to the player in small doses of information throughout the game?

Edit: Sorry for the double post.

Let's work on your game descriptions!

author=zoe
@Cirrocumulus-Cloud
I find it interesting, but confusing and hard to follow. You can be multiple husks?


Oh, maybe I should have been more specific about this! The player has a certain freedom within the game - how they want to act, who gains their loyalty, how they reply and shape their personality. (Since the player is You, Person Behind The Keyboard, essentially.) The Husk that they gain depends on those things. So, say you have a player who is sly, tricks the merchants in the game and lies to Hershel - then they might turn into a fox-like creature. If they behave in a shy, mellow way instead, panic easily and go with the flow, then they might turn into something akin to a sheep.

I plan to give the player two stages of developing their Husk, so they can end up with something more bizarre than just a sheep or fox. By making three lower and three upper body parts available to the player, they can end up with 9 different combinations in total. The Husk that the player gains affects their stats as well as the way some characters interact with the player. (If you look like a fox, people will obviously be wary of trusting you. Be a sheep and people don't really believe you if you proclaim you can protect them.) Once you have your Husk, that won't change throughout the rest of the game. If you want to be something else, you need to start a new file.

author=Marrend
@Cirrocumulus-Cloud: I've usually perceived notions of reincarnation to be a zero-sum game. It's like the Lifestream of FF7. When one thing/person dies, the energy of that life is transferred elsewhere. Usually in a different form.

However, maaaaaybe this isn't the place to speak of such things. This thread's focus is on assisting people with their writing!


Oh, the Final Fantasy way to do things is certainly one option. But there's also the idea of Karma being present and multiple other ideas surrounding reincarnation. (I find the concept itself very fascinating.) These characters haven't reincarnated yet, though. They try to achieve reincarnation, though maybe I should have been more specific about that in the description? The Forest that these characters find themselves in is essentially a bridge between the world that we know and the underworld and people go there and get split down to just their souls. Which is why the player starts out as a Wisp and nothing more. Do you think I should mention that somehwere in the description, or feed it to the player in small doses of information throughout the game?

Let's work on your game descriptions!

author=Marrend
@zoe: Okay, so, we know about Chojo. Does Mai know about Chojo's condition? I'm still not getting a good sense of what her role is, or what she's doing. Unless it was in an earlier post, and I'm simply being horribly forgetful. Which is totally possible.

@Cirrocumulus-Cloud: Is this game some kind of meta-narrative about giving birth? Like, the wisp is the soul, and the husk is the body, and when the two meet... a new life is born?


Er, anyway, I think it's more or less fine.

Uhm...no. None of that. ^^' It's more about life, death, the concept of reincarnation turned upside down and how people would act if they were thrown into an eerie situation without their former identities intact. How your actions have an impact on yourself and others, how morals can be ambigious. It's...really not a metaphor for giving birth. Multiple animalistic features are given to the characters that befit their personality (which is why Hershel is a deer), since that is what shapes those characters in their world. The player has a freedom of acting in a few different ways, which results in them getting different husks/appearances. It's a nice way to tackle a "you can guess how people are based on what they look like...or can you?" situation while making the eldritch horror less bizarre and more cute. I like cute. I like horror. I like cute animal-human-hybrids with eldritch features.

For example, this is what Hershel looks like, though it is still a huge WiP:

Whatchu Workin' On? Tell us!

Currently working on designs for a new project. It's challenging to incorporate animalistic features into characters, but I'm trying and it looks good so far. I'm really happy that this little guy actually LOOKS like a deer. An eldritch-esque, mask-wearing centaur is certainly something I haven't drawn before. But Hershel's a cutie, ain't he? =D He still lacks some more growths on his body and some cute details to upset the horror aesthetic, but still. Fond of him already. Anyone interested in playing a game where the player is a Wisp who, throughout the game, gets a new 'husk' (not unlike the type of body Hershel has, though the exact animal is determined through actions that the player takes) while fighting monsters with eldritch-like animal-human hybrid companions in a dark, haunted forest where lost souls go?





Let's work on your game descriptions!

It would be nice if someone could give their opinion for the description of my new project~ =)
I have more details written down already, though I do not want to disclose the information for most of the lore and the other characters straight away.


Where the Lost Souls went

Story
They say you are what you eat...but here, you become what you feed.
When you wake up in a forest of shallow dusk, you find your body lost and never found. As a newborn soul with no recollection of your past you can only do so much to begin to understand this worrisome place. That's when you meet Hershel, who offers to help you make a new husk for yourself.

About the Game:
Where the Lost Souls went is a story that encompasses cuteness with eldritch horror elements. It never goes for the cheap scare, but instead builds on psychological terror and the fear of the bizarre. As Wisp, you find yourself in a world that is completely unlike your own, with the goal to find your own personal Husk. While travelling with Hershel you will discover the truth about The Forest and how it was created. Along the way a multitude of bizarre creatures will make your aquaintance, all of whom have their own secrets to uncover.

Features:
- A story about friendship, loss and the ambiguity of morals
- Forge a unique relationship with Hershel
- Start as a Wisp, find your own unique Husk by carefully choosing your actions
- Fight alongside Eldritch companions in a world that isn't quite as haunted as it seems
- Discover a multitude of endings by choosing who gains your loyalty
- Figure out the secrets of The Forest

Characters:
Wisp
The player. A newborn soul, still able to find form. They have no recollection of their past and must now make decisions to gain a new husk, uncovering the mysteries of The Forest along the way.

Hershel
A young deer-like creature. Softspoken and kindhearted, yet estranged from the appearance of a human. Ashamed of his face he hides it behind a mask. Like the rest of the creatures of The Forest Hershel has been given his name for his husk and does not remember who he was in his former life.