CIRROCUMULUS-CLOUD'S PROFILE

* currently 20 years old
* female
* german
* Professor Layton, Pokemon, Final Fantasy and Rune Factory fan
The Haunted World: Hell'...
Do you believe in ghosts? You sure should! The (un)dead are just a dimension away - and when you see them you will be shocked to death. No pun intended.

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Screenshot Survival 20XX

@ESBY: Thank you for your input! This is a first mash-together thing that I did within ten minutes to get the basics down, but any type of input helps a lot! I wasn't sure about the font, either. I just know that the logo will stay that way and I wasn't able to find a font that I really liked to go with it. Nord looks pretty nice, though, I will definitely try that out! The tip for the background is also really nice. Do you have an idea what could work instead of those black boxes?

I like your first title a lot! The lamppost on the right side especially adds a lot of atmosphere to the whole thing. I'm not a fan of the 'open' and 'continue', though. I think it could work well if you made it into some sort of newspaper with those text brackets on there.

The second title screen looks really nice, colour-wise! Maybe you could put the 'Serenade' a little higher and add an underline. That way it takes up a little more of the picture as a whole.

@Housekeeping: Thanks, will do that! =)

Screenshot Survival 20XX

Thought I could show a WiP Titlescreen for something that I am working on right now. There is a bit of space left between the text and the options because I still need to add a drawing there. The major idea behind the game is that, yes, you play a deaf boy. This affects gameplay and limits the game in one certain, major way - you will not encounter a single sound effect in the entire game. I am looking for suggestions regarding the pink background colour and the text. Any ideas for improvement there?



This is Enfys, btw, also a WiP:

What are you thinking about? (game development edition)

author=Pyramid_Head
Probably the best way would be to throw such matters like that in casually, if the characters treat things like that like it's no biggie, normally the player will, as well. If you make a massive song and dance about those sorts of things, alarm bells ring in players heads.

I thought about that, too, but the problem is that the game itself isn't casual (story-wise) at all and uses some time to develop the main character's disability and him being outside of society's norm because of it in a very serious way. (The gameplay itself is influenced by the fact that he cannot hear.) Were I to casually mention that she is transgender without using time to actually explore what sort of problems she has to face because of it...I think it would cheapen her more than it would do her any good. While the main character would treat it like it isn't a big deal, other characters would react quite differently. But I cannot give the main character that sort of depth without giving it to her, too.

What are you thinking about? (game development edition)

I'm thinking about the evolution of a character for a yet-secret-project that I am working on in my free time. She went, totally without my immediate involvement (You know how some characters and an idea just kind of 'click' together without you meaning to?) from having a relatively simple backstory to being transgender. And it fits perfectly and makes her entire character and the involvement with the game's protagonist so much more well-rounded and important. But I'm wondering if it would be too much to throw at the player, especially considering that the main character is a deaf boy and that subject has to be handled in a very sensitive way already. Ah, what to do, what to do.

First look on main char sprite

author=Xnition
Thanks for your suggestion i'll try to fix the sprite :)). By the way, i drew this with both paint tool sai and Photoshop. I drew it with a graphic tablet


That is good to know! If you want to, I can link you to a few good tutorials for SAI. =)

Screenshot Survival 20XX

author=Frogge
Ooooh I see! Yeah that could be good :) I'll implement that, thx for the idea :D

*Edit*
Does this look fine?

(I also made it so that arrows can be turned off from the menu but didn't set up all arrows to be turned off yet)


This looks fine! I'd make the side of the door a little bit darker than the top so that it look more like a door, but otherwise it looks pretty good. And I like that the arrows can be turned off, that's a neat feature! =)

Screenshot Survival 20XX

@Frogge: Oh, no! I'll try to show you what I mean. Excuse me for changing your screenshot!



The colours are off, of course, but I think you can see what I'm trying to show. The player would know immediately that there is a door and it is a minimal amount of effort that fills the room up, too.

@Pyramid_Head: No problem! If you want to consider what would look good in terms of colour brightness etc, you could also always search for colour palettes online. =)

Screenshot Survival 20XX

@Pyramid head: I think there are a little too many colours in the window skin. First, you have the gradient from purple to blue-ish, which looks really nice! Then you have the outline which is yellow, but could fit the window skin as a whole. Then you have red flowers with a little bit of white highlights and green leafs. And THEN you have white text and a white arrow.

My advice would be to:
- either change the frame to white or change the arrow and text to yellow
- remove the flowers
- or use a gradient from yellow to red

Screenshot Survival 20XX

@dethmetal: I like the idea for the swamp! It is definitely something new. I saw that your maps are huge and maybe you could use that to your advantage: Create a path of light plants that starts with small, tiny things and becomes bigger until the player finds a secret spot where a lot of those plants grow, with maybe a special, glowing tree that stands in the middle of them. You could place treasure there, or a hidden bossfight, or something like that!

@Frogge: That looks pretty cool, I especially like the idea of the arrows. To create the illusion of having a real door there, however, you could make tiles of small rectangles roughly the size of a door. You don't have to animate them, either, you just need a left one and a right one. Then you place them where you would find a door, and have the outline of a door actually being there. =)

First look on main char sprite

Hey Xnition! First of all, It's great that you went for a sprite that shows more of the character than just the head. And your anatomy isn't that bad, either! What your character lacks is definition in the hair - the black bar suggesting shadows doesn't really serve it's purpose really well. But I will go into more detail regarding your sprite, if that is alright with you. Please don't see this as an attack, it is all just a critique because I want to see you do even better!

Let's start at the top of the character. The head and the hair that sits on top of it. I already mentioned the black bar as a shadow - it would look a lot better without it. I see that you tried to use normal shadows, too. Those are a little too light though, darker definition would look better. A little more 'flowy' hair would look a lot better, too. Hair isn't quite as static as you drew it, unless you go for a Dragonball Z kind of style. You tried to do this with the long part of her hair, which doesn't look bad at all. But the front piece of her hair needs to flow, too. Curves are your friends, here!

Her face looks quite good, I like the eyes. She looks a little to the left, yes? You could improve her looks if you made the left eye (from our point of view) a little smaller. Also, if you define the nose a little more, that becomes a little more clear as well. The left eye should also be put down a little, it is sitting too high at the moment. Her mouth could be placed a little higher, to show more of her chin.

The neck looks quite good, but necks aren't straight either. A little curve towards the ear would do you good - your neck/head does connect to where your ears start, after all.

I like her shirt! The little ribbon is a cute touch, too. But you should draw the rest of her arm, as of now it is simply cut off. If you want to, you could give her breasts a little more definition, that will make her seem more '3D' for lack of a better word. To show that she has breasts you could also make the ribbon curve a little to the left, as if it is resting against one of her breasts.

Lastly, mind if I ask what program you are using and if you draw via mouse or a graphic tablet? If you decide on one style (pixely or shading via gradiant) you should stick to one. A pixely style clashes quite hardly with a gradient if not done well. If you want to have the lines less thick and hard on the eyes you could also use a darker shade than your darkest shade of skin colour, hair colour etc and use that colour as the outline. It can look a lot better than black outlines. =)