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(Bad) Company!

Myra has all the badass potential right now.

Minigame Plans

author=orochii
I hope that doesn't means the game will be a whooping terrabyte. ;D

EXTREME FANTASY - MOVIES FOR EVERY CUTSCENE

Car chase and Star map

Cool world map and minigame, dude.

Game Play Elements of Titan City

Interesting game so far. I downloaded it, and will play sometime in the future. But I must say, the file size is huge. Anything over 150mb will result in many players not playing the game.

Look into WavePad Sound Editor. You can use it for free when working on non commercial projects. Use this to edit unwanted music.
And look into changing some of your MP3s into WMAS. This will lower the size of most files by 50%.

There's also a program called Riot. You can use it to lower the file size of graphics. I recommend checking that out too. It's also free~
Animations can be very large, but if you turn them into black background Jpegs, they decrease in size by a good 30 to 50%.

You released the project with the RTP. The RTP for ace is huge. I recommend installing the RTP you're using, and avoid resources highlighted with a blue circle.

Would you like me to critique your game on Youtube? If so, how long will the demo be?

Getting back to it steadily...

Nice milestone, bro.

The Long Long Road.

author=Crystalgate
I wonder if people will instead complain about the game being to easy.
It's the better of two evils. That, or reward the player with easier ways to grind money and exp.
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Like I said in the pm, your difficulty is fine after the first couple of chapters. It's a simple fix making the beginning of the game the easiest part of the game. Also consider adding optional bosses that really challenge the player. No one's going to complain if there's an option to fight harder bosses for extra rewards.

You don't really need to nerf the bosses too much. You need to, however, make the trash mobs a tad face roll. You could give them extreme attack power every once and awhile, but honestly, most of the fights were pretty much boss battles until mid-game. I shouldn't have to put so much time and effort into trash mobs.

I feel as though trash mobs is the best way to give the player a break and feel mildly powerful. If the player feels weak throughout 70% of the project, there's a problem.

I should also mention that every boss must have multiple ways to kill him/her, or the single weakness must be fairly obvious. You also have to build up the difficulty. Don't give bosses a whole bunch of STR and call it a hard fight. All that does is screw over unprepared players in the first few turns, which makes them automatically think that the boss is OP.

Alcarys Complex Postmortem

Good read.

The third installment

Ah, cool. I was wondering what was going on with you as a dev. I'll look into playing this when I get the notice.

New demo out soon. Old one removed.

Sounds like a plan. I'll keep an eye out for it.

Okay, serious stuff now. Custom artwork hurrraaay~

I like the artwork. Good one, Ronove.