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Final Fantasy Blackmoon Prophecy Review
author=UPRCLife outside rpg maker not including work? Wahhhhhhhhhhhhhhhhhh~author=Clareain_ChristopherAnd then comes life OUTSIDE of RPG Maker. Bah.
I know I can't put 15+ hours into all y'all bitches' games. And I WANT to... but I'm also a gam' dev too. :(
Final Fantasy Blackmoon Prophecy Review
author=AdditI need to draw fanart of her.
I’m glad to see that you’re a Vera user too. Vera kicks so much ass in this game. :)
But, honestly, we have to remember that super-long games can produce the stockholm effect.
The game does get better, but not to ungodly levels.
Then there's the fact that long rm games are starting to be frowned upon, in a day where everyone is busy.
I know I can't put 15+ hours into all y'all bitches' games. And I WANT to... but I'm also a gam' dev too. :(
Final Fantasy Blackmoon Prophecy Review
Good review, Deckiller. But there's a small typo in the last paragraph. recommended, not rcommended.
WTB Your Motivation: 3500 Makerscore
WTB Your Motivation: 3500 Makerscore
Phantasia 5 Review
Epic Elf 2 Review
Final Fantasy Blackmoon Prophecy II Review
Good review.
Don't know if I agree with Zephyr's Limit Break being overpowered. It "feels" like a limit break...
not some crappy spell that does extra damage with no mp cost.
And Reiner's Limit Break is the "make the game a lot more fun" button for me. :3
Don't know if I agree with Zephyr's Limit Break being overpowered. It "feels" like a limit break...
not some crappy spell that does extra damage with no mp cost.
And Reiner's Limit Break is the "make the game a lot more fun" button for me. :3
Love and War: Act I Review
Love and War: Act I Review
Blackmoon Prophecy Randomizer Review
Okay.
I'm still a little worried about the supposed 40 party members. I'm all for variety, but it's going to be a real pain in your ass to balance that IMO.
I'm still a little worried about the supposed 40 party members. I'm all for variety, but it's going to be a real pain in your ass to balance that IMO.
Oracle of Tao Review
I can see why you would want to make your game hard at the start, but keep in mind that doing so could make a lot of players rage quit.
I suggest creating the illusion of difficulty by making the battles hard, but giving the player spells or items that allow them to easily heal up and fight back. E.G, a powerful spell that restores a lot of HP and MP, but isn't useful midgame/endgame. It's also not a bad idea to start the player off with a lot of gold.
Always remember that people play games differently. Also, your game is always 3 times harder for people who haven't played it whatsoever.
Umm...
I suggest creating the illusion of difficulty by making the battles hard, but giving the player spells or items that allow them to easily heal up and fight back. E.G, a powerful spell that restores a lot of HP and MP, but isn't useful midgame/endgame. It's also not a bad idea to start the player off with a lot of gold.
Always remember that people play games differently. Also, your game is always 3 times harder for people who haven't played it whatsoever.
author=bulmabriefs144
But we burn trolls with fire.
Umm...