CONMON'S PROFILE

I make mods for Doom and make games with RPG Maker 2000, 2003, and VX Ace!
DEEP SOULS
Delve into the Tomb of Ghalung-Korrid, and defeat the two Dark Half-Gods!

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[RM2K3] Map tree/database corrupted?

Hello,
I have a piece of garbage laptop that locks up when only a few things are running. I've had to force a restart which corrupted one map out of an RM2k project some months ago.

More recently, I forced restart my computer after it froze, and when I reopened a project I had the classic "map tree data corrupted" message.

I started doing the FIX for it, and when I got the (unordered) maps back in, I noticed all my maps were black, so I opened up the database to find EVERYTHING was reverted to 1 array, completely blank; 1 actor, 1 item, 1 skill, etc etc.

All the resources themselves are still in, but essentially all the data of my game is gone.

Wondering if anyone knows a fix for this? I've spent several hundred hours on this project and will probably have a meltdown if there's nothing I can do.

Thanks

Bitmap Font.... Typer??

Howdy all.

Maybe I'm just big dumb and can't figure out what to Google, but I have a spritesheet of a font I want to use for a custom menu thing - but obviously, selecting each letter from the sheet to spell out a word is a pain.

Is there a tool anyone knows of to plug in a font sheet and type out messages to export into an image file?

I appreciate it~

Remastered RTP Music?

Hey, I was just wondering if any of you guys have tried remastering RTP music from any of the RPG Makers. Not a request or anything, I just wanted to hear what you guys might've cooked up!

As for myself, I'm pretty proud of my most recent one - it's the only one that's turned out really good compared to my other attempts.

[RM2K3] Level-Based Enemy Encounters?

So enemies in my game have level values attached to them, and I've been tinkering for days on end with a Parallel Process event to get the encounters to work.


At first, I started out with a ridiculously complex one, which first counted your steps and paired them with a randomly selected number between 10 and 50 (so you'll always take 10 steps at least before another battle), then when the numbers matched up it determined your level and threw things over to another common event. This event found your level and threw things to YET another smattering of common events based on your level. These events randomly selected between 5 different encounters, and when you won the battle it threw things over to another common event, which gave you randomized loot.

Yeah, so it worked off and on for some reason (I later determined that I was only using one variable for walking, the same one bound to the Key Input Processing, which explains why sometimes taking a single step would start an encounter, since keys 1-4 are bound to the arrow keys... whoops). I found a barebones tutorial on "predictable encounters," and threw my randomized twist on it, and it still wouldn't work. Now, I'm desperate for results, so I've followed the tutorial to the letter and it still doesn't work! No encounters or anything!


<>Loop
<>Key Input Proc: [0105:Step_Counter]
<>Branch if Var [0105:Step_Counter] is 0 Greater
<>Variable Oper: [0110:Steps] +, 1
<>Branch if Var [0110:Steps] is 5 or more
<>Enemy Encounter: [i](Details don't really matter here)[/i]
<>
: End
<>
: End
<>Variable Oper: [0110:Steps] Set, 0
<>Variable Oper: [0105:Step_Counter] Set, 0
<>
: End Loop
<>



Any help is greatly appreciated! I've found holes in plenty of my other events, but I can't seem to find an issue here.

[RM2K3] Display names above enemies?

I'm looking for a Borderlands-esque "enemy name and health bar" feature to put in my game, and I've gotten the health bar part taken care of. I understand that displaying an enemy's name over them can be done with some event hackery, but I'd prefer something a little cleaner.

Any thoughts?

Can't Copy+Paste a Project Foler

So, I've hit that "dang, I should convert this from Rm2k to Rm2k3" point in game development, but there has been a few times where the conversion process will mess up the game, so I've gotten in the habit of making a copy of my project folder and converting that game to Rm2k3.

Normally, this works fine, but for some reason it just won't work on one of my games. It's been on different computers and external hard drives, since I've worked on it at different places, but for some reason when I copy and paste the folder of the most recent version, the new project folder opens up in the editor (Rm2k and Rm2k3) as a really old version. There are maps missing, maps with older names, older chipsets appear, I'm even thinking the database might be an older version. I don't get why this is happening, and I don't want to risk messing up my original game folder by converting it. I have copied and pasted it half a dozen times to different folders, places like My Documents, and it will still appear to have recent files inside, but will open in the editor at the development stage it was at months ago.

Any idea what the heck is going on?
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