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Zu

First of all, sorry for the delay to answer and thank you very much for all the support.

ilhousen: Thank you so much for your thoughts. I don't know if you are still stuck or planning to play, but if you want to I can give you some advice on how to proceed.

shayoko: Thank you so much for your feedback! I'm glad you liked it and managed to finish it even with all the imperfections that you mentioned (with reason). Also, thank you for the video footage you recorded. Ah, and I love Zelda but the Menu sounds were made by myself, haha.

NoJoker: I don't even know how to thank you enough! I'm planning to post the revised German version today, sorry for the delay and thank you again for your effort.

argh: Sorry for that, looks like it's the main complaint about the english version. I plan to give some thought about this issue later, but I'm willing to get someone to help me with all the mistakes.

OkamiGalaxy: I hope you like it! It has been years that I'm making RM stuff but I never had enough time/dedication to show them outside the national communities, so this is my first time, I think. Valeu pelo comentário!

JoelMB12: Yes, after this Boss fight you get an item and must place it on the right spot to achieve the ending sequence. Thank you for playing!

Again, thank you all for the comments and positive feedback/criticism. I apologize for the bad translation, I actually barely did it in 2 nights and I didn't had time and patience enough to send it to other people before posting, and this was a huge mistake. If someone is interested on helping with a revision, please contact me and I can provide anything is needed. Thanks in advance!

Zu

(looks like my message was posted twice because of host problems)

Zu

BurningTyger: Could you be more specific? I revised the game twice to make sure that at least all the menus were translated. If you are willing to help me to revise everything (including misspelling), I would be very thankful as no one offered to help with that yet. Thank you!

Zu

Thanks for the comments guys!

NoJoker: That would be really nice of you! If you are willing to do it we can talk about it, thanks for your kind offer.

shayoko: Lots of people were stuck too, don't be afraid of aksking! Have you tried to look at the FAQ? If you are REALLY stuck I can give you a tip through PM.

Zu

Thanks for the comments!
I just added the download links on the game's profile.

Necropolis

I've been waiting to play necropolis for a long time, since the first time I have seen the project. I finished the demo minutes ago and I came here to say how I loved this game. All the atmosphere is awesome in a way I haven't words to describe. Congratulations for the great job, and I hope to see this masterpiece complete.

A bug that I noticed, dont know if others already have reported them, but anyways... It's about the combo finisher: I could use some of them without have the corresponding item, like ArcSlash or Obstruct.

For now this is it, thankyou for that nice game, and keep going!

RPG 20XX Engine

Oh, hello. First, I would like to congratulate the work to improve the RPG Maker 2K / 3. There are a lot of people who still prefer to use these engines, and it's really nice to see that there are tools like this that make it possible to break the limitations.

So, I can still make suggestions here? One of the first things I would suggest (although I do not know if this is possible) is a major support for use charsets. There is a patch made by Cherry that enables the use of charsets with bigger sizes, but is not very intuitive and contains some problems. Being able to use charsets in higher dimensions would be great.

I would also suggest new functions to graph facesets, something like:
(N°) Faceset Draw (ID,X, Y, N, ) - Where ID follows the same explanation for the "Draw Image" in Faceset folder, X and Y are the positions and N is the face number on the Faceset (from 1 to 16).

I would suggest also a command to draw Charsets (which would be useful in customized menus for example), but as the number of parameters is limited to 4 probably would not have as much control as well (In addition to the ID, X and Y coordinates and the character ID on the Charset, there must be a parameter to control the direction frame and possibly a option to draw it with walk animation). So this idea could be discarded.

These are some humble suggestions. Forgive me for possible mistakes in grammar, I do not speak English fluently. I hope that the project remains alive and continues to improve, see ya!
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