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Ruphand: An Apothecary's Adventure
Long time no see, just needed to ask.
I uhhh, changed my computer, so does Ruphand work fine on steam deck?
I uhhh, changed my computer, so does Ruphand work fine on steam deck?
Ruphand: An Apothecary's Adventure
Okay, dunno when I'm going to continue, but here's another batch of bugs:
Tor Token
First Guy is invisible after he's beaten
Not sure if I'm intended to walk on the prison toilet
Cheesed Black Knight 2 so hard he couldn't act, but I've really maxed out my ATB manipulation
Mali's beastiary entry is missing an image
Sewers
Some White Mask event triggers remain even after beating the boss.
I have, yet again, found a hilarious way to softlock myself. I pulled out a raft in fremeni's drinking water, and now I can't get out. Already loaded up a previous file.
Misc.
Blocking a poison attack while poisoned may remove poison. Need to see that again to confirm.
Not actually bugs
Challenge Tower is pretty slow. I suggest an alternate condition/restriction that, if completed, let's you jump 3-5 floors (You don't get extra sampling materials).
Tor Token
First Guy is invisible after he's beaten
Not sure if I'm intended to walk on the prison toilet
Cheesed Black Knight 2 so hard he couldn't act, but I've really maxed out my ATB manipulation
Mali's beastiary entry is missing an image
Sewers
Some White Mask event triggers remain even after beating the boss.
I have, yet again, found a hilarious way to softlock myself. I pulled out a raft in fremeni's drinking water, and now I can't get out. Already loaded up a previous file.
Misc.
Blocking a poison attack while poisoned may remove poison. Need to see that again to confirm.
Not actually bugs
Challenge Tower is pretty slow. I suggest an alternate condition/restriction that, if completed, let's you jump 3-5 floors (You don't get extra sampling materials).
Ruphand: An Apothecary's Adventure
UPDATE: DocSpacebar resolved the issue with my savefile, and it won't be happening to anyone else anytime soon.
Game's looking good!
Game's looking good!
Ruphand: An Apothecary's Adventure
Yes, actually. Pretty sure I ate another apple sometime in the first half of the forruno section.
About the only other unusual thing I can think of is:
>some monsters were phasing through walls to fight me
>I spent a looooooong time on that reversi puzzle(im bad at rubix cubes). Maybe I overflowed an integer somehow.
EDIT: I messed around with the save files a bit.
>Deleting config does not solve the issue
>deleting global.rpgsave DOES solve the issue, but kind of deletes my progress
So I'm guessing that either something's wrong with global.rpgsave, or ONE/SOME of my save files are borked, and I just need to delete the right one.
EDIT EDIT: Deleting all Forruno Tower files fixed the issue. That's not a HUGE deal, I only lost progress on that dungeon and the little secret something in the back of the snowy place, but I get the feeling that I'm just going to unknowingly trigger the bug again.
About the only other unusual thing I can think of is:
>some monsters were phasing through walls to fight me
>I spent a looooooong time on that reversi puzzle(im bad at rubix cubes). Maybe I overflowed an integer somehow.
EDIT: I messed around with the save files a bit.
>Deleting config does not solve the issue
>deleting global.rpgsave DOES solve the issue, but kind of deletes my progress
So I'm guessing that either something's wrong with global.rpgsave, or ONE/SOME of my save files are borked, and I just need to delete the right one.
EDIT EDIT: Deleting all Forruno Tower files fixed the issue. That's not a HUGE deal, I only lost progress on that dungeon and the little secret something in the back of the snowy place, but I get the feeling that I'm just going to unknowingly trigger the bug again.
Ruphand: An Apothecary's Adventure
Oh wow. Uhh, this is kinda urgent. Major issues with the forruno tower.
Can't access my inventory at all. This would actually be workable, except it looks like the boss can oneshot Garret through block. I can't eat anything to compensate, and even if I did it seems like he's too slow to do anything other than block the whole fight anyway.
Also, the stairs of the boss map don't work.
Edit: it may have to do with me using page up/down to look at Garret's equipment, but even when I pull up a save from before I go to the tower, the inventory is still borked.
Can't access my inventory at all. This would actually be workable, except it looks like the boss can oneshot Garret through block. I can't eat anything to compensate, and even if I did it seems like he's too slow to do anything other than block the whole fight anyway.
Also, the stairs of the boss map don't work.
Edit: it may have to do with me using page up/down to look at Garret's equipment, but even when I pull up a save from before I go to the tower, the inventory is still borked.
Ruphand: An Apothecary's Adventure
neat. Won't have time to really dig into it soon, but just a few things:
Low Road West entrance just after the stairs has an invisible barrel.
Garret mentions using Thunder magic....but I only see a healer, here.
Low Road West entrance just after the stairs has an invisible barrel.
Garret mentions using Thunder magic....but I only see a healer, here.
Lie of Caelum
Any FAQ cutting down on the lag? I've run a different MV game without problems, so maybe it's one or a couple plugins.
Is it rendering the whole map at all times? Because for all the in-your-face closeup zoom, it doesn't seem to run faster.
The dash stamina system is kinda annoying. Traveling through places with no combat or traps whatsoever gets bogged down.
Is it rendering the whole map at all times? Because for all the in-your-face closeup zoom, it doesn't seem to run faster.
The dash stamina system is kinda annoying. Traveling through places with no combat or traps whatsoever gets bogged down.
Ruphand: An Apothecary's Adventure
Last batch of stuff, thanks for putting me in the credits!
can't enter tower south of scandmont
1 npc inside the city and 1 outside the gate say the same thing
invisible wall in path in scandmont item store
Lighthouse ruins paper beside dragon statue says nothing
Frozen Reach region, map above north gate. Clipped onto grass on top of cliff.
Trying to sample under the Ice Crystal kicks me out.
can't enter tower south of scandmont
1 npc inside the city and 1 outside the gate say the same thing
invisible wall in path in scandmont item store
Lighthouse ruins paper beside dragon statue says nothing
Frozen Reach region, map above north gate. Clipped onto grass on top of cliff.
Trying to sample under the Ice Crystal kicks me out.
Ruphand: An Apothecary's Adventure
Nice.
Rather than bugs, I want to try talking about builds, to basically encourage players to try more than 1 build.
GOFAST
Basically equipping every single action speed-increasing item and just rolling with it. This is what I use due to the sheer variety and control you have over the battlefield. This build probably only has about half the bonus damage of a dedicated dps build, but it makes up for it by being a little more than twice as fast as everything else and essentially being able to stun-lock slower opponents by spamming super pepperflasks.
While this means that you basically don't have to worry about timing....ever, not having amps means that your supernuke tier 3 potions don't actually deal too much damage in the grand scheme of things. You go through too many materials to really make use of higher tier pots efficiently. On the other hand, all elemental effects are just as strong, so they still have uses. A secondary drawback is, due to the penalties of haste gear, your block strength drops so low that you may start taking damage even with block up.
Burninating the people, burninating the countryside...
Man, Brill really loves her Fire Oil doesn't she? Considering has a hotsauce pepperflask that deals more damage than a fire flask, I really wonder if she's secretly fire-aligned as a person.
Fire is fairly simple: deal damage, wait a while to deal even more damage. It's good for undead in particular, but otherwise fairly standard. My issue is with when burn procs. No matter how many stacks of burn you apply or how intense the fires, you still have to wait for the enemy to attack to proc the damage. To me, that means putting yourself in unnecessary risk and draining defensive supplies just to get the full worth of fire. The damage itself is only middling as well. It's decent as an armor-piercing effect, but the actual damage is quite tiny and it isn't affected by Fire Amp(maybe it should?). Later on, we should get enough supplies for the potions that triple burn damage, but until we get enough materials to reliably stack that for even one boss, it's not a very enticing option. Maybe there should be a much cheaper double burn damage potion(kindling? firewood?) that has the drawback of very long recovery, maybe 50%?
In practice, a fire build will either try to burst the enemy down with the initial fire-amped damage, or be surprisingly defensive and pile on burn stacks while trying to take as little damage as possible. Earth and defensive equipment goes very well to make that happen.
I'll post about earth and thunder sometime in the future.
Rather than bugs, I want to try talking about builds, to basically encourage players to try more than 1 build.
GOFAST
Basically equipping every single action speed-increasing item and just rolling with it. This is what I use due to the sheer variety and control you have over the battlefield. This build probably only has about half the bonus damage of a dedicated dps build, but it makes up for it by being a little more than twice as fast as everything else and essentially being able to stun-lock slower opponents by spamming super pepperflasks.
While this means that you basically don't have to worry about timing....ever, not having amps means that your supernuke tier 3 potions don't actually deal too much damage in the grand scheme of things. You go through too many materials to really make use of higher tier pots efficiently. On the other hand, all elemental effects are just as strong, so they still have uses. A secondary drawback is, due to the penalties of haste gear, your block strength drops so low that you may start taking damage even with block up.
Burninating the people, burninating the countryside...
Man, Brill really loves her Fire Oil doesn't she? Considering has a hotsauce pepperflask that deals more damage than a fire flask, I really wonder if she's secretly fire-aligned as a person.
Fire is fairly simple: deal damage, wait a while to deal even more damage. It's good for undead in particular, but otherwise fairly standard. My issue is with when burn procs. No matter how many stacks of burn you apply or how intense the fires, you still have to wait for the enemy to attack to proc the damage. To me, that means putting yourself in unnecessary risk and draining defensive supplies just to get the full worth of fire. The damage itself is only middling as well. It's decent as an armor-piercing effect, but the actual damage is quite tiny and it isn't affected by Fire Amp(maybe it should?). Later on, we should get enough supplies for the potions that triple burn damage, but until we get enough materials to reliably stack that for even one boss, it's not a very enticing option. Maybe there should be a much cheaper double burn damage potion(kindling? firewood?) that has the drawback of very long recovery, maybe 50%?
In practice, a fire build will either try to burst the enemy down with the initial fire-amped damage, or be surprisingly defensive and pile on burn stacks while trying to take as little damage as possible. Earth and defensive equipment goes very well to make that happen.
I'll post about earth and thunder sometime in the future.
Ruphand: An Apothecary's Adventure
Shiny things in bushes being money seem kind of....boring. Maybe you could have it be dragon poo or hints about the boss or something.
To date, I have never remembered to eat food for.....ANY fight. Maybe there should be a suggestion before a bossfight to eat something.
Barrier Forest
tiny map mistakes:
I can walk through a cliff onto the right side of the tiny waterfall
right side of same map, can walk up a level sideways.
I can walk into a crack on the wall in jellytown
Major error, slime village:
Entering 0 turns when you want to purchase ice/fire resistance hangs the game. I probably should have saved first.
Harbor city place:
Lazy Lobster doesn't sell food?
The walkspace on the docked ship is a biiiit bigger than the ship itself.
Perspective's a bit wonky in the ruin tunnel entrance. South wall looks like it's under the walkable path, making the whole thing seem one floor higher. Not sure how to fix that.
More wall-walking in the tunnels. I think it's possible to steal the boss chests without fighting the boss. Looks like the main issue is treating cracks as walkable.
To date, I have never remembered to eat food for.....ANY fight. Maybe there should be a suggestion before a bossfight to eat something.
Barrier Forest
tiny map mistakes:
I can walk through a cliff onto the right side of the tiny waterfall
right side of same map, can walk up a level sideways.
I can walk into a crack on the wall in jellytown
Major error, slime village:
Entering 0 turns when you want to purchase ice/fire resistance hangs the game. I probably should have saved first.
Harbor city place:
Lazy Lobster doesn't sell food?
The walkspace on the docked ship is a biiiit bigger than the ship itself.
Perspective's a bit wonky in the ruin tunnel entrance. South wall looks like it's under the walkable path, making the whole thing seem one floor higher. Not sure how to fix that.
More wall-walking in the tunnels. I think it's possible to steal the boss chests without fighting the boss. Looks like the main issue is treating cracks as walkable.