CUNECHAN'S PROFILE

Search

Filter

Skolios

Hi! I played with my friend the last few days and i love love love this game <3 there were some very minor bugs we found (you could put the green screw several times and duplicate it if its the first and only screw you used in that one part) and like 2-4 interactions that weren't translated. That wasn't a problem though since I'm german. Really glad to see it translated to English and being able to show it to my friends :) An absolutely amazing atmosphere and game experience with stunning visuals and close to home hitting, touching themes. It really gave me the spooks several times XD Thank you so much for this amazing gem of a game, we had the time of our lives playing it xD I also got the TAUT and LoneLy reference heheh :'3

Guinea pig sprites

@Jarbeat I'm really glad you like them, thanks a lot ♥ Hopefully they prove to be useful >w<

Fear and Hunger

Encountered a few more things as well as a more or less game breaking bug.
After the marriage of flesh with a ghoul and dressing up as guard, going to the bunny place to restore health makes me end up in a loop when they do the thing all the time, tell i snap out of it, the character flashes up for a second and the scene repeats.

Apart from that here's a few other things I missed before ^^




I could walk there for some reasons x3



Although the first one is said to be a weapon for two hands I could equip both? Or was that because of the marriage? owo Or is it rather the same issue as with the shield? I'm not sure how you handle the weapon system with the body limbs, if it's a script I'm not sure how to help, but if it's evented there might be something you could do with variables and common events?
Anyway still having lots of fun playing the game and there's so much to discover!

Fear and Hunger

Aah thanks a lot @kumada! ♥ Worked perfectly. Rarely ever play mv games and forget mouse support exists xD

Found a few things as well again ^^




This one was really frustrating and I was screaming Noooo internally xD It's when you fall down the cracking floor and use the explosive. Chest why u stuck in the ceiling *angry lenny face*




This one was when going down the cave with the elevator, going to the mines but going left using an explosive, there was a guard shooting a fire at me, after killing the mauler and having to heal I went back, upwards and noticed when reentering the map several times that the arrow that hit me when i first entered was still there x3

Hurting is a great skill, I also love the pipe and that fest with the wolf people is just savage! I love it. Kind of hoped the Mauler would drop something interesting (or maybe I just didn't get anything), or like cutting off it's arm and using it as giant weapon.

Despite that, when learning steal the "character xyz has nothing of value" somehow appears every round even if I don't even use the skill?

Also, more like a question, but what's the consequences of having broken bones? I noticed lower MAX HP but this could've had any other reason as well.

I hope it's recognizable where those things occurred and what happened there,
luckily the passability issues should prove to be an easy fix in the tileset settings ^^ or when it doesn't work at all, just place an empty event there and put it on same as player. With the chest I assume it just wasn't teleported to the correct coordinates? Stuff happens lol, keep up the great work, it's so much fun to play! ♥

Fear and Hunger

Yess, I've been looking forward to the next update ^^
So there's a few things I noticed and my general thoughts, thank you so much for the update hhh.

-Sometimes when you get defeated and wake up in that corpse pile and crawl out the sprite is invisible? and I can walk around, but yeah, as invisible.

-sometimes I can only attack certain body parts of enemies. Is this intentional? Really bad when I encounter a prison guard and can't pull off the strategy and, well, mostly die in the end haha.

-The mauler is fantastic, jfc ♥ Gives one that silent hillish feeling. I got the message that a horrible presence entered the dungeons and I was like "hell yes, let's see 8D" and literally ran to the entrance of the dungeons, couldn't find anything and went outside again, wanted to open the door and boom! great music and amazing crowman there to peck my head off 8D

-When bleeding the girl doesn't seem to lose hp?

-The place with the bunny masks aren't on direction fix, when talking to most of them they change their sprites.

-I love how there's so many possibilities for almost everything; red vial, lockpicking or just a small key. Having explosives and choosing some collapsed path to either get loot or find some human meat tree (which I yet have to discover thoroughly since I wasn't well equipped, bleeding and couldn't stop it lol) ; I haven't seen much yet although I've been playing this game for hours the last weeks.

-Has anyone said they really appreciate the sound effects used? MAN I love them, okay, they're really great, from the menu to the SE when skinning some poor guy.

-Save points. And I was wondering what the book does before the update haha. I love it. So far had one run where i got my limbs cut off and was like yeah idc then explore something else before dying and then suddenly getting that item and just orz.

-Meeting the other characters? I've met all of them yet but Mercenary (mainly because I usually go with him or Dark Priest), I like them, and they make me hungry for more interaction and special events with them in the future. It's just very cool to actually meet them and eventually talk to them.

-Sometimes Trofur triggers, sometimes he doesn't. I figured talking to the locked door triggers him or walking on a certain square in the middle of the room? Also I liked how in the previous version he rather made us face our backs to the wall before he attacks us when denying his offer. Also sometimes he gets teleported in the hallway, which has already been mentioned though.

-Lizardmans stuff is ♥ I wonder what it takes to cut lizardmans skin. Everytime he skins me I long to see more of that place he dragged me to, I hope it's somewhere in the dungeon (it most likely is, and eventually even passable but I like die usually before even using the elevator lol)

-I love those short poems, with the weird cat masked guy, the mauler and that moonless. Yes, and the drawings are beautiful.

-It's a little odd how the cavegnomes can fly through the ceiling (since it's a cave and there's not really any space to fly over the cell and attack me in there) and how they have a shadow below them, when flying across the abyss and still having shadows. Maybe you can solve this with regions and parallel process, variables, storing where they are and switch things like graphics or pass ability for them? I'm not sure how to solve it either, it's pretty complicated. Also the battle with cavegnomes doesn't trigger when they're flying above me, unless I'm walking in any direction towards them

Like the green things is all wall, like the cavegnome is basically flying through the wall, I know it's very hard to fix, but if there's any way to fix it I'll let you know if it's interested ^^


-Really REALLY appreciate there's less instadeath and more...the things that are said to be worse than death, but still better for the player xD

-The roundish walls are still passable. There's quite a few confusing passabilities for example with the loot boxes, which is understandable, considering you shall also walk behind it and you have huge sprites. And sometimes it's confusing how many times and what you can interact with in terms of loot. There's three lootboxes ontop of each other taking up two squares in mv, there you can interact with two events eventually giving you stuff. With one single lootbox that takes up two tiles as well (for the sake of it's perspective, different perspectives and poses ftw! really appreciate that as well >w<) can of course only be interacted with once. Bookshelves can only be interacted with once I think? Must have been a pain to event, but kind of makes sense as well. It gets rather confusing when going into a small room where's a lot of stuff (the ones you usually need keys for).

-when walking somewhere and there's the floor cracking, the character doesn't jump back when being lucky anymore like in the previous version but just... stays on the hole, which looks funny and a little misleading considering that when you actually step on it, you fall down

Apart from that I'm trying to find my way to mahabre and to actually get to explore the caves, somehow survive till that point lol, and try everything possible (curse you, yellow wizard!). There's so much to discover and it's very entertaining, it's sad how those types of games lack a lot (content and topic wise) since it's absolutely my jam, man. Most things have already been said by other people. And there's so much art? So much effort, love and details and an actually serious approach of things that should be treated seriously. I love it. Seriously this is like definitely my favorite for 2017. There's quite still a lot of bugs I can't really think of at the moment, but I don't mind it much? All I see is the ambition, the love that went into the game and time and patience, all the potential and yesss a roguelike. Bro, you're doing a great job, thanks so much. I'd really like to help even if it's just another text wall on your projects page haha, Sorry for that haha. Keep up the great work man. It's all very inspiring and motivating.

Fear and Hunger

Guys, I love this game to pieces so far, and I rarely ever say things like that, I'm a very critical person, but this stuff is exactly my type. The atmosphere is amazing and I'm loving it to bits ♥ Played it so often yet, man, good luck and I'm totally looking forward to seeing the full fleshed out product!

By the way;
Found some transparency issue here!


Ahhh good luck with this guys ♥ I can totally see all the love that went and still is going into this project and man, keep us up to date owo
Pages: 1