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Nocturne: Rebirth (English)

Yes, yes, yes, yes. Now I can actually play this game without having to change my region settings.

Soul Shepherd

Hey, just wanted say that this is a nice game you've got going here.

Question: What's the max level that any character can reach? I ask mainly due to the aims of this game involving minimizing the effects of level ups/gaining EXP outside the occasional skill acquisition. That and I feel that having a high level cap while aiming for such goals kind of seems off to me somehow.

Sacred Earth: Memory

I couldn't help to notice that Gunnar's Rank 1 Special grants a skill that increases base evasion in a game where hit and miss is supposed to be completely absent. I was wondering if it's simply a placeholder for something else or it was simply a speed boost with a slightly misleading description.

Sacred Earth: Memory

Well, I can definitely say that I enjoyed playing the demo of this game. Fusing Visual Novel with JRPG-style mechanics turned out to be beneficial to the overall structure of the project.

As for how I did, I managed to slay all the IDEs, disarm all the traps, clear all the optional quests, and collect all the Soul Essence and have it allocated to the characters.

@Skie: Remember when I requested that you'd post something about the history of the series on your blog? I was wondering if you could do the same here since there are something things in the game that got mentioned that only those that read that post now about, like Guardia and the Sacred Tools.

Sacred Earth: Memory

author=wltr3565
- Orbal weapon? Quartz? No offense but, does the game hold some heavy references from Legend of Heroes series? I only played Trails in the Sky episode 1, so... This is the first Sacred Earth game that I played too.


To be perfectly honest, I was somewhat on the verge of flipping tables over that because I think Frost Metal fragments (which is what they were called during an early version of this) were a better name for the crafting material Mir is using. But I guess there's no going back.

author=wltr3565
I wish that I've wasted my time on earlier Sacred Earth games long time ago :(


Actually, it's a blessing that you didn't and it's quite clear that Skie would agree with me on that. Trust me, you haven't missed anything.

Though Angelic Awakening did have promise but a movement bug choked it to death and since then the only other SE game that we have asides from this one is SEB, which is only mildly competent nowadays.

Vacant Sky Awakening: Paradox Prince

Has the reaction system gotten an update since the previous VC games, cause I have a feeling that most players will just stick to counterattack for every character just to make the battles end slightly quicker if it hasn't.

Ruins of Rydos

Okay, question time:

* How will the camp expansion system work?
* Is leveling up the only method of gaining new techniques and skills?
* Will there be much of a difference between choosing one of the two leads outside of dialogue?

I'd ask more, but that podcast you and Despain are doing have probably more or less have it covered.

Royale

Another thing mellytan, while there are some elements of Arabian mythos and Zoroasterianism, I'm also sticking with some standard Euro-type stuff as well. I'm gonna have to be exceptionally careful with the various plot/setting ingredients, as well as the mechanical stuff mentioned in the blogs.

Royale

It's fine, I just started doing the other menus. And I'm doing some scope weeding as well.
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