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DBAce9Aura
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Don't be a critic on the internet while eating and drinking at your computer.
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Magic and Mana Handling
Wait a minute. If the Junction system is being tabled, what sort of spell acquiring system do you have planned?
Series Master! Part 1- Under World with Moam
Well, if you don't release a demo, even if it's for a small group of beta testers, how are you supposed to get the info on the bugs, balancing issues, and other mishaps that hinder your project?
Vacant Sky Awakening: Paradox Prince
Has the reaction system gotten an update since the previous VC games, cause I have a feeling that most players will just stick to counterattack for every character just to make the battles end slightly quicker if it hasn't.
Ruins of Rydos
Okay, question time:
* How will the camp expansion system work?
* Is leveling up the only method of gaining new techniques and skills?
* Will there be much of a difference between choosing one of the two leads outside of dialogue?
I'd ask more, but that podcast you and Despain are doing have probably more or less have it covered.
* How will the camp expansion system work?
* Is leveling up the only method of gaining new techniques and skills?
* Will there be much of a difference between choosing one of the two leads outside of dialogue?
I'd ask more, but that podcast you and Despain are doing have probably more or less have it covered.
Video game tunes that get stuck in your head often?
author=iddalaiauthor=DBAce9AuraI got to ask! Did you play "Pier Solar"? Is it good?
Actually, no. I just found some of the music on Youtube and it ended up getting stuck my head.
And while I'm the whole "music from games I've never played that gets stuck in my head" stance:
Video game tunes that get stuck in your head often?
There are plenty of game tunes that get stuck in my head, but these are just a few examples that come to mind in regards to this thread.
Currently messing around with VX Ace Lite for fun.
Make the player use offense
Automatic Stances: Have all usable abilities be offensive, but with a defensive/reactive/etc element that kicks in when it's the other side's turn. For example, swinging a sword could put the swordsman in question in a parrying stance which can lead to a counterattack if attacked (other conditions may vary).