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Skippable combat?

How about having a fair limit to the amount of times playable content can be skipped/revisited? That way, the casuals would still be required to proceed forward when they feel they've done the earlier parts in what they perceive to be the right way, and they would still be required to play some of the game, but not all of it.

Idea for a battle system...

What a coincidence, Stew. I was planning something similar to that for game as well, albeit somewhat differently in that losing HP would simply reduce the amount of damage you dealt, slow down Action Point recovery, and bump up the Talent Point cost for certain actions, like healing. Armor Points are still up in the air, though.

Gay Characters

author=Ilikechickencasserole
author=DBAce9Aura
To the person that started this thread: You might want to talk to Craze about that.
WHO?!


This guy: http://rpgmaker.net/users/Craze/

Gay Characters

To the person that started this thread: You might want to talk to Craze about that.

What Videogames Are You Playing Right Now?

Started playing some Quest for Glory I (VGA version). On the side, Chaos Overlords, Sora no Kisek FC (English PSP version), and occasionally some more Dredmor.

Those aspects in gaming you've always wondered about?

In regards to side-quests, the things that the NPCs offering said requests tell you about, like a monster or some rare treasure, only show up when you talk to the designated NPC and not beforehand. Care to explain how that works again?

And while we're at it, how about shopkeepers not offering discounts to the player character even when he/she does something that would actually warrant them, like, I don't know, saving the damn landscape from whatever it is that's causing havoc amongst the general populace.

Those aspects in gaming you've always wondered about?

author=DBAce9Aura
Oh, and then there's the matter of healing and reviving. Resting at inn = health recovery, commonplace healing methods not being used on NPCs or the villain despite being spammed halfway to oblivion by the player characters, and only being considered dead for good when the plot says so.

@Nightowl: I already mentioned that, thank you.

Also, buying 99 potions and swords from a shop, and said shop keeps right on selling the damn things. Trying explaining that one.

Games that nobody remember?

Dark Sun: Shattered Lands


Yeah, it's pretty damn hard, but considering it's based on an Advanced Dungeons and Dragons campaign setting, that's not necessarily a big surprise.

Those aspects in gaming you've always wondered about?

author=Max McGee
- Why are there no bathrooms in most RPGs' houses?
RPG characters don't have buttholes, and either use their genitals only for sex, or don't have genitals.


Well, then again, if the game didn't let you casually walk into various houses, how are you supposed to even figure whether or not they even do have restrooms?