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The Rare/Obscure RM Games Request Topic

Guys, I'm looking for two, now obscure, Japanese RPG Maker demo games, namely:

- KNight-Blade - Survivor of Hell Hound (for RPG Maker 95 (!), not the XP sequel)

- Abyss Diver #0 - The Xeno's Fortress (for RPG Maker 2000, not the VX sequel)

I've spent quite a bit of time digging through the net looking for these two, but all the links are dead.

I know it's a long shot, but maybe somebody has them stashed on their HD and could share!

EDIT: Just found the other topic, and surprisingly enough, there's Abyss Diver 0! That's one down. Still looking for Knight Blade.

Does anyone remember GamingGroundZero? (Remembering GamingGroundZero)

It was a cult, a literal cult with Wishmoo acting the guru.

It's a chapter in RMaking best left forgotten.

The President of Nintendo has passed away

No more Mario Kart?

What recently happened at my school...

Was she hot? The girl with the gun.

The Ring: Terror's Realm

DALAD JELLY

Americana Dawn

author=Jude
You mean the third time. YDS also did a crowdfund campaign via the now defunct 8bitfunding about a year prior to her Kickstarter.


You're right. This makes her third crowdfunding campaign, two of which had been successful, aimed to fund a single game, and nothing to show for it so far. No game, no demo, not even a shred of gameplay. WTF.

A funny quote reg. the 8 bit raiser:

The developers of Americana Dawn: The Long Goodbye are aiming for a demo release this December, with the full game to be complete by May 2012.

Americana Dawn

Americana Dawn Syndrome.

Americana Dawn

Her name is apparently Maxwell, though it may as well be a pseudonym.

By AM I of course meant AMericana. I guess the proper acronym would be AD :D

Agreed on the threshold. The original was a manageable little game, the latest incarnation is a pipe dream.

Americana Dawn

It pains me to do so, but I have to agree with Soli. Even when I worked on AM, back when it was still the game the original backers paid for, I repeatedly told Max to reign it in. Shortly after I left, she basically overhauled the entire game, scrapping most of the assets. I then knew the game was suffering from the most fatal of flaws - overambition.

What AM aims to be is Suikoden, but on a fraction of its budget. Needless to say, it's a doomed effort. There is no guarantee that should she get those 70 grand, she won't start the game over again, squandering most of what has been done so far. She already did that once after the first KS. What do the backers have to show for their support? Not the game they paid for, that's for sure.

The scope is so vast, it'd be grand for an established Japanese studio in the 90s, let alone a motley crew spread all over the globe. Add to this the lack of accountability on Kickstarter (vide Rainfall and hundreds of other projects that will never see the light of day... or refunds), and there's no chance in hell I'd back a game like this. It reeks of development hell. It lacks restraint, it lacks a clear business and development plan, it has all the trappings of a dream game instead of feasible game. It's another specimen of the emerging generation of post-RPG Maker vaporware, only this time it is *we* who pay a tidy sum for each to never be completed, fueling their flights of fancy. Where there was creator's spare time, there now is would-be players' cash.

You could give this 200 grand and I doubt it'd impact the likelihood of its completion any. But if you like to waste your money on someone's folly, be my guest.

In AD 2101, war was beginning. The kingdom of good fought the kingdom of evil, an epic battle which would last aeons. Finally th

If you absolutely, positively have to expound on your fantasy land's history, put it after an exciting prologue where the player is given control within the first minute of clicking "start". He will be that much more inclined to sit through it, and if the prologue hooks him, he'll actually pay attention to it. I'm a bookworm myself and enjoy a well-fashioned setting, and yet I seldom give text crawls a read. For a simple reason - I'm not going to cram my mind full of information on your world when I have yet to find out if your game provides a worthwhile gaming experience and won't get shut down within minutes.