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Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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Reducing lag from big pictures?

Hello,

I was wondering if there's a way to reduce lag from "big" (960x960) pictures? I am using Modern Algebra's "Fixed Pictures" script for use with pictures for some sort of "overlay" mapping. I'm basically only adding shadows and lighting effects but one particular dungeon has lots of smaller lights, lots of colours and tons of little shadows and that dungeon lags more than any other.
I thought a 30x30 map would be small enough but apparently even that is not something the engine can handle.

I'm also wondering how everyone who parallax maps a lot copes with this since I assume it's even more resource intensive since you have like 2-3 layers? Or perhaps there's a different script that uses the pictures differently so it lags less?

[Yanfly] Trying to get animations to play on top of status window.

Hello,

I've been messing around a bit with Yanfly's Battle Engine Core script, trying to find a solution to animations playing under the actor status window instead of above. Looking in the script, I can't find a Z index for the status window or for the battle animations.

I did find a Z index for the battler sprite, which when I put it at -100 or less would place the battler sprite under the battle background, effectively hiding animations. You would think that if you pushed it up high enough it would put the sprite on top of the status window but even at 9999999 this didn't happen.

Looking around in the comments section on Yanfly's battle engine script, I can see a lot of people requesting/asking the same thing but it seems no one has an answer.
Is this just not possible (doubtful) or am I just missing something here?

EDIT: Messing around some more with the Z values, I could get every window in the game to be invisible...except for the battle status window. It's like it's its own entity or just completely cut off from any and all Window classes.

EDIT2: testing in new project without any scripts. a Z value of -1000 in Window_Base makes every single window appear behind every other element basically turning them invisible. Yet the status window remains, as does the party command and actor command window.
I honestly have no clue why these three windows are not affected...
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