DARKALFADOR'S PROFILE

Never Fallen
Class system, Pokemon inspired element swapping, Learn skills similar to FF6's Esper System

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Never Fallen

Yup, I meant "that" guy ;)

Having Miguel or the other guy at the end makes only a small difference in the ending. If you saw 'two' endings with Miguel then you pretty much saw the major differences.

I'm glad you liked the game, if you get a chance to cast me a vote on the IGM contest site, it would help me a out :) http://contest.gamedevfort.com/submission/194#.Vfq-Fpcnm1e

Thanks!
-Bob

p.s. I probably need to read the rules for this site again, but I listed the game as commercial because I own all of the licenses for the resources used in this game, allowing me to sell it if I chose to . I did this to abide by the 2015 IGMC guidelines: "You must have the right to use all assets, tools, and anything else involved in the creation of the game."

Never Fallen

Hi Ilan14, I'm glad to hear you liked the game! The Final boss is actually that large robot seen towards the end, you can fight him if you activate his computer terminal. As for the other two endings, the only difference is if you beat the game with the other character in your party (Reaching the cockpit after defeating the giant robot, or reaching the cockpit without defeating the giant robot.)

Characters1.png

NeverFallenElementChart.png

Awesome, glad to hear :)

Never Fallen

You are the man.

[IGMC 2015] Win Rosalina Amiibo for Playing Never Fallen!

Sorry for the confusion, I tried submitting a game page at the time of the post you replied to.

[IGMC 2015] Win Rosalina Amiibo for Playing Never Fallen!

I tried submitting it as a Game and the Game page, thank you for the tip!
I appreciate your honest feed back - I think its the battle system that makes my game stand out. Final fantasy has you thinking about what classes work in the best combination together - while Pokemon has you thinking what Elements are best to use. I combined both of those strategies together in this game.

At its core, Never Fallen was meant to give lots of freedom and options to the player - with the expectation that the player is clever enough it figure out what works best where. This design goal was fully realized with the creation of EX MODE, which still allows some room for imperfection, but will kill you if you are not paying attention ;)

I hope to upload a game play trailer this weekend, I hope you check it out if you have time ;)

[IGMC 2015] Win Rosalina Amiibo for Playing Never Fallen!

The reason for the contest is because I feel the game is a fairly solid game, and I'm willing to put my money where my mouth is ;)

I feel I'm far enough down the list that not too many people have tried it; everyone that has played it so far seems to think it has potential, but I'm still hoping to get more feedback. Infact feedback has been fairly scare in the contest overall, a lot of us game developers have resorted to trading 'reviews for reviews'. We need more people to play our games, haha.

Also, not sure why the pictures did not load for you, they seem fine when I view the page - if you try refreshing the page, please let me know if the image issue persists.

[IGMC 2015] Win Rosalina Amiibo for Playing Never Fallen!

Hello all,

I am the creator of the IGMC submission Never Fallen.
I wanted to invite all of you to partake in a small contest I'm hosting.
Reviewing my game (or doing a Let's play) earns you a entry into a raffle for a USA addition Rosalina Amiibo.

Contest details here: http://community.gamedevfort.com/t/win-a-rosalina-amiibo-for-playing-never-fallen/1035

I look forward to hearing from all of you, and I hope to get more involved in your community here as well :D

-Bob
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