DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

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The BASICS of making a cutscene

Cerus, using a switch is way easier...

Boulder puzzle!

Sokoban is the best example of block pushing.

Next rpgmaker?

i am sure enterbrain will benefit from this greatly, specially the 100mb+ RTP part

Transparent Water without pictures or charsets.

I figured this out on my own long ago, but yeah this def a good guide, saves the annoyance of making charsets. Difficult to do the first time but worth it in the end.

Why Plagiarism Matters

fuck it, im making a topic

Why Plagiarism Matters

Great gameplay, poor music, poor graphics, poor storyline = enjoyable game.
Poor gameplay, great music, great graphics, great storyline = unplayable game.

That is all.

So you just didn't read my post, that's fine. Though I wonder why you put so much effort in the graphics, story, music, in the first place. Have you ever thought that the enjoyability of the gameplay is very much connected to the other aspects of the game, especially in an RPG?

Oh well that is just crazy talk.

Why Plagiarism Matters

comment=39265
To be honest, the real talent of a game-maker lies only in creating good gameplay. Stories have nothing to do with it.


You need to have a resemblance of decent story telling if you want to present a good goal for the player. I don't mean the next shakesphere, but a story that works and fits the flavor of the game. Ultimately it depends on the genre of the game and really, the game itself. If the concept you are inventing for your game relies on some sort of narrative to carry the game through, then story can be a very important thing.

This thing you call "gameplay" is very fragile to define, because a player could easily call blowing up a bunch of bad guys with grenades fun, even though the mechanics required to make that happen are very very simple, it's really the animation, sound, the setting of the story in which you would allow such a thing to happen, and the simple immersion tied to it that could make it enjoyable. I bet you'll find an instance of a game fun purely because of the music without even realizing it.

I've written this argument so many times but... I think anyone who puts high importance on this magical entity called "gameplay" doesn't understand the general outlook of making a good game all too well. Almost thinking like Mario Brothers was popular because of the game's mechanics. Never mind the iconic music you hear when you boot up SMB, the fact that mario is a plumber with a mustache, or he gets stronger by eating a mushroom, or even that he fights turtles to gain peach back, nope i was just fascinated by them brand new platforming mechanics!!!!!

The real talent is simply being able to balance mechanic and flavor so that it creates an interesting experience. It sounds kind of vague, but I'm sure you think of it all the time when you thought "wouldn't it be cool if you were some punk trapped in 'Escape from New York'?"

Why Plagiarism Matters

oh look my notices are glowing, I WONDER WHAT IT COULD BE

Make an enemy that drops RANDOM LOOT!!!

In rm2k3 you can make a monster drop a "gift box" item to drop random loot.

Why Plagiarism Matters

im pretending to be stupid smiley face heh you all got pranked

on the internet