DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

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What makes a good dialogue? Part 2

it could totally mean 9 periods ......... like you know an exaggeration.

"Hello there!" The Dialect of a Town NPC

Glad this is of use!

author=GRS
There's a lot you can do with NPCs beyond having a text box!


Yeah for sure. Though I think there's a point where you run out of interactive NPC ideas and or still need to fill the space with text box limited NPCs. This guide is pretty much aimed at that.

Load condition for rm2k3

Got this working in my game recently. I have a cool idea implemented using this but don't want anyone to steal it (yeah im real mature). So all I can say is: This is awesome, thank you.

Tactical Battle System Movement

hold on ness you are giving too many people the horrors of child support

Falling Leaves

Wow... I was really skeptical at first with the whole "using charsets" for this sort of stuff but the sample was really impressive.

Making Mechanics Work For You

The point of this article is less "your game should be good!!!1!!" and more "here are some ways I think can help make your game good."

sdfgragagsagfsgas i wasnt talking about the entire article

w/e forget i said anything

Making Mechanics Work For You

I was addressing your quote of Soli but w/e. Thing is you're seeing balance as something specific like overall battle mechanics. But it seems Soli on the other hand is looking at balance in the broad sense like how accommodating the mechanics in your game is to players... Which is pretty much equating to the quality of the game. I'm saying at that point it's pretty meaningless to basically say "your game should be good" when everyone knows that. Idk it's just a minor note...

Making Mechanics Work For You

Isn't that same as saying your game should be good? I don't really see anything wrong with saying something like "my game has well done dialogue", I mean yeah if your game has story it's expected but it's just harmless empty marketing.

Boulders on switches

Dude please keep making tutorials, this one in particular is not new to me but it's good reference and all of your previous ones were awesome.

The myth of games as escapism

author=cho
author=Sagitar
I find it ludicrous that there's some magical moment where my environments cease to be art just because they're put into an interactive medium.
environments created for game =/= the game itself


Wait what, have you ever tried making a game before? Anything that makes the final cut into the game is part of the game, yes... even graphics.