DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

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[RM2K3] [RM2K] No Autobattle feature

Use a common event with Begin Battle trigger for settings things up before every battle.

[RM2K3] [RM2K] No Autobattle feature

Allows for activating/deactivating specific options to choose from in the combat menu. It works only during combat, so calling it directly on the map before an encounter has no effect.

it needs to happen inside the battle events

[RM2K3] [RM2K] No Autobattle feature

install maniacs patch: https://www.rmteka.pl/maniacs-patch-wont-bite-you-3-new-features/

"Change Battle Command Ex"

part 1 has install instructions

Game Jams and Events - Your Experience

I did my first one back in 2011? I think? I did a local game jam and actually worked directly with other people. This lead into other projects with said people. I've still been doing the annual Global Game Jam at a local site ever since. Internet game jams aren't really the same, and having to interact with people for 48 hours with the same levels of commitment is way different than just some back and forths on discord, idk it's more fun in person. I've done solo online ones a bit later just to learn how to program stuff. But I think the most valuable skill is just FINISHING and knowing how to bookend stuff.

Anyone can pump hours and hours and polish to the 100th degree. It's really not that impressive because of course you're going to have attention to detail when you have hundreds of hours. Copious amounts of time isn't even the greatest of solutions. What's crazier to me is being able to compartmentalize and be like "OK this is what the game actually boils down to" and just cut out the stuff that doesn't really matter. So I recommend actually doing it some time. 1 month or 48 hours isnt really that big of a distraction and it can get you out of a rut sometimes especially if you're learning new things.

How much lore should you find in a university library ?

you can do whatever you want. it's pretty inconsequential to have an optional lore dump area. Morrowind has tons of libraries in the game that are just books for days.

though I feel like you're falling for the trap of "every door needs to be openable because it's a door" and not just adding function when actually needed. you don't have to put lore in if you don't like making lore which should take precedence over realism or whatever.

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

this only further bolsters the idea of eating the mona lisa

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

if you want notoriety after death you're better off eating the mona lisa or something

Ballads of Battle (Do you know these songs?)

Battle Upbeat is driving me insane because I've heard it in multiple rpgmaker games before and I prob downloaded it as a resource somewhere. I get the feeling that it might be a midi track made by someone in the rm community (the chosen instruments seem too deliberate to be a transposed track) and not a commerical snes/ps1 track but I could be wrong.

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

I'd (briefly) list the pros and cons and put them side by side and decide from there. I've had many projects that split into multiple projects like some damn cell division. But it's best to return to why you actually liked the original idea in the first place and stick with whichever one is truest to that essence. Though ideally it's the easiest one to do and execute that takes precedence.

and yeah lore really doesn't matter to most. people generally do not care about world building until they've actually played and enjoyed the game and want to know more. Otherwise it's self indulgent and you can really do whatever you want. There are some exceptions. Like the SCP Foundation is just media that's lore on its own. But that's across different contributors and borne out of a natural community occurrence (the same way mythology is created).

No one is going to be able to tell you how "good" the lore is based on a wall of text and it's not the main expectation or why a game is generally good. If it's for your enjoyment then do whatever direction is most enjoyable to develop. It might be worth considering writing a novel or a tabletop game or something since those tend to be more compatible.

Bringing Back a Potential RM Renaissance

I do like the idea of an event that elicits going back to that moment in time where you installed RPG Maker for the first time. Because it is easy to forget that it is fucking cool that you can make a living breathing world by just placing tiles and filling in some message boxes. It's easy to forget when being a jaded adult gamedev.