DARKFLAMEWOLF'S PROFILE

Mega Man: Revenge of the...
A action-based platformer based on the classic 8-bit Mega Man games.

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Turning it in...

I am going through my documentation and work I've done...it is insane the amount of crazy work I put into this. I didn't realize how much until I looked back on it years later. And I'll take those suggestions in mind. I'm still unsure of what to do.

Turning it in...

We've made contact. :)

Question still stands:
Should I release a pre-alpha so people can see what state I left it in, or just hand it all to Corf with no public reveal?

Turning it in...

Should I release a pre-alpha so people can see what state I left it in, or just hand it all to Corf with no public reveal?

Also, do you have Discord, Corf? That'd be the best way to remain in contact and work through all the details of what I had planned.

Turning it in...

Corfaisus, maybe perhaps take a look at what's there and all my design documents for what I had planned for it first before rolling in hot with the adopt? I mean, I'm not opposed, but maybe see the landscape first. ;)

Open World in Review

aww....guys...you make me cry... ;3;
Well, we have a new interesting wrinkle too, I got a new computer, because the current one is BSOD quite often now and rm2k3 isn't working well or at all on the new computer, so I gotta use it on the old, aging computer.

Also when I click on one map after viewing another, it 'innocently' reduces the previous map I JUST VIEWED to a standard 20x15 blue screen of blankness. I don't realize this until I accidently save and click back and it's permanently saved like that, losing ALL progress on that map! I've never seen a bug like this before and it's happening more frequently. The only way to fix it is to keep multiple back-ups of the ENTIRE game and click back and forth several maps just in case, save the game, check the individual map file size and if it looks like the standard 'just created' map size, copy/paste over a back-up copy to the map directory. You can't imagine how aggravating this is.

So hopefully, through all these problems, I may still get this done. In fact, it was suggested to me by a few friends that I should at least complete the remainder of the maps, get a few events set up so you can at least explore around, snag all the 'main six' summon creatures and just have an open-pre-alpha build for testers/players to at least wander around in. What do you think? Would that be better than not having anything at all?

I'm starting to think I may need outside help to complete this at all, but not sure how we could collaborate such a endeavor and still keep it a cohesive product.

Open World in Review

Oof, looking back on this...still discouraged and real life kicking my ass even more these days. I still don't know if I'm going to be having time to get back to this and if/when I do, if interest will even be there or people are going to bother using rm2k3 by the time it's released... It hurts seeing this much work wasting away.

Potential DLC content - will need assistance...

Wow, this is an extremely late response to my help request. :D
I mean, I've lost a lot of the project files regarding this DLC, so it'd be a struggle to pull everything back together for this DLC that has long since been abandoned. I could give you what I have, but not sure what more we could do with it.

Ver 1.5 update planned - some changes...

Well, that sounds awesome flapperultra. If you can give me some examples of your work, I can most likely take you on board the 1.5 update and maybe change up the way the MM Killers work as well as finally implement the 100 room challenge. Finally, we can add 8 more DLC stages to the mix. The only work you'd possibly do there is program the 8 bosses and any additional enemies (which won't go over the single digits honestly).

If I sign you up, I'll give you the GMK file for you to study and browse the coding and you tell me if you think its possible to do what I'm asking. :) Looking forward to your response.

Open World in Review

Okay, I've been recently plugging away at this and I'm making good progress on Terraco Caves. I want to finish that up, the Vorindae Dream map and the final area of the game. Once that's finished, I'll open this up for alpha testing (since its far from being a beta!). You'd basically just be wandering the overworld, fighting monsters, looting chests, recruiting one-dimensional (for now) class-based characters at inns and....that's about it. You're basically making sure all my maps are solid, no walk-thru errors and all chests/monster parties are working and doable/beatable. After this milestone, I'll slowly start on the intro story sequence, and then get cracking on the main quest storyline events. Once that's done, then its the arduous task of scripting every NPC, every sidequest....every mini-game....every....you get the idea. Still a far way off.

Ver 1.5 update planned - some changes...

Or just ensure they don't appear in stages that are already completed. :)