DARKFLAMEWOLF'S PROFILE

Mega Man: Revenge of the...
A action-based platformer based on the classic 8-bit Mega Man games.

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Whatchu Workin' On? Tell us!

Amulet of Fate...yeah...remember that open world-like RPG game I was making in rm2k3 for almost 10 years now? I'm back at it recently. I'm now trying to wrap up all map design so I can focus on eventing and plotting out the full main story arc. Wish me luck!

Sacrifice as Game Mechanic

One example I can think of is in Final Fantasy VI with Mog in the World of Balance. You get a choice to pick either him as a party member or the Gale Hairpin which is a fantastic relic at that stage in the game. Pick one, you sacrifice the other.

Shot in the dark - looking for a full time programmer (possible pay)

Fair enough. However, it being a card game, the rules are pretty set, they aren't going to change drastically, however that isn't to say that through play testing the programmer can't find ways to improve how it plays and work with me in polishing it's rules into something more fun than it already is. As for artwork or sprites, I do have a lot of placeholder stuff that could ultimately work anyway if we can't find an artist so I've covered that base unless someone can provide better. Music and sound is always open atm.

Shot in the dark - looking for a full time programmer (possible pay)

Okay, Trihan offered way back March timeframe of this year but then dropped out without a word and hasn't responded to any of my PMs, which prompted this post in October. I then secured Sn0wShepherd as a programmer but then she dropped out citing she had too many other projects to attend to and no time for mine. So that leaves me, yet again, without a programmer. I'm at a loss here for what to do. Do people not like the idea of being paid for programming?

RPG Maker MV announced for PC and MAC

I would LOVE to switch over to this...except I don't think my rm2k3 game I've built 500+ maps for and over 1500 events is going to translate over easy....unless there is some miracle converter I don't know about, in which case, I'm on board the hype train! lol

Shot in the dark - looking for a full time programmer (possible pay)

Avee, you will definitely be part of the team once it finally gets started up. We'd love to have your talents on board. As Zeigfried, the initial hack is Game Maker at first since I'm MOST familiar with that engine, but I'm not opposed to switching to Unity, etc. If the need is strong enough to warrant that. The programmer and I would have to talk that out as to what would be best for the game. Still looking for a taker though! :D

Shot in the dark - looking for a full time programmer (possible pay)

I am looking for a dedicated programmer who is perfectly willing to put the time in to be a co-developer of a game or two I have in mind. By co-developer, I mean you will be in a close-working relationship with me but you will remain in your role as programmer and my role as designer, level editor, etc. We'll exchange ideas and if good, will be implemented into the game(s), but the sole lead will be me. It worked once before with Megaman: Revenge of the Fallen, this working relationship, it'll no doubt work again. Just thought I'd put that out there up front so there are no illusions as to what you'll be getting into.

Now onto the request: I am interested in producing two uniquely different games, both are basically fan games but one has the better potential to break away from that mold and become its own entity and become something original and kickstarted and sold commercially.

Let's start with the commercial potential game: It is, at its core, a Mega Man clone, similar in nature to Mighty #9 but harkening more to a classic NES/SNES style gameplay and look/feel. The depth of gameplay will stem not just from the weapons you acquire from bosses but their movement abilities and patterns as well, allowing branching paths and secret items to become available as a result. Also considering a bit more open world in design with intermixing of levels between the selectable bosses. Since there is no engine yet to build this from, it would have to be done from scratch and then once a solid base is formed, tilesets, enemies, platforms, gimmicks and bosses could be programmed. More details will be revealed for those who inquire and the full work document once hired on. This can begin as a Megaman clone, but with new graphics, music and gameplay elements tweaked, can become something else entirely and those involved can all stand to profit from it.

Now onto my own personal project, for those who may have been keeping up with my extracurricular projects, I've created and built a Magic/Pokemon-like CCG (collectible card game) with a core set of 136 cards. (Link: https://www.facebook.com/media/set/?set=a.678884498810463.1073741830.100000667582828&type=1&l=9ee44d9080) My goal is to translate this into a simple game engine (very basic, for those who have played Triple Triad on your phone through an app, you know what I mean) where you play matches with opponents with successively harder tiers. Each match/tier opens up new cards to buy from the shop. There will also be a multiplayer component (peer to peer I'd imagine) where you can play against others with your fabricated decks. So a programmer who is willing to build the engine and the multiplayer framework as well as computer AI that is flexible within the parameters I'd like to alter would be great. Since this doesn't have a potential of becoming commercial, I'm willing to pay a bit out of pocket for this job. I'm not rich, so thousands isn't going to happen, but in the hundreds is negotiable.

Now the first question is: "What have you done already? Do you have anything to show? Why should anyone help you if you've got nothing to show?"
You're right! I have nothing to show....of these two games, since they're all planned out but nothing put to keyboard and mouse. (I'm no programmer, two fail-outs of college programming classes proved that, that's where I know my limits and I'm asking for help.) I usually have done things on my own and created many things by myself but only recently where I need outside help to complete my ideas. So to prove all the things I have started and accomplished, here is a link to a creator page listing everything I've done: http://tvtropes.org/pmwiki/pmwiki.php/Creator/DarkFlameWolf Hopefully that proves that these won't just 'fall off the map' and be forgotten about. I do tend to finish everything I start, but in this instance it is by the assistance of others that these two will get finished.

So with that out of the way...are there any takers?

[Ren'Py] Does Anyone want to implement a Visual Novel?

I have an epic Visual Novel story and game in mind and I've been charting out the multiple paths through it (3 major story branches but all involving one conflict) but I lack artwork, music and sounds. So, I have the story framework but lack anything else. lol

[RM2K3][RM2K] Battle Self-destruction formula? [SOLVED]

Bonus boss fight! :D Great idea right there!

[RMVX ACE] Trihan's Script-o-tron!

How many more scripts before my gi-normous game-building paid commission script comes across your table? :P