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Mega Man: Revenge of the...
A action-based platformer based on the classic 8-bit Mega Man games.

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Mega Man: Revenge of the Fallen Review

Double post. My bad!

Mega Man: Revenge of the Fallen Review

Well, you can change out the difficulty mid game if you must by restarting, going to options to easy mode and then rebooting your most recent save. With the ability in ver 1.4 to skip ahead Wily levels to get back to the one you left off at, there is no more reason to play it straight through in one sitting.

Mega Man: Revenge of the Fallen

Suggestion 1: That's a coding issue that Jman may or may not want to do prior to the 1.4 release.
Suggestion 2: It shouldn't lose the charge shot. I've never had that happen. Do you release the button at the same time you get hit?

naiabadass3.png

Cecilia from Arc Rise Fantasia! No...wait.

Ver 1.4 is coming...

I don't underestimate them. I'm expecting fully to see someone do this challenge. I've already got the money set aside, its only a question of 'when' it'll be finished and who will be the first.

Mega Man: Revenge of the Fallen Review

author=kentona
I ran out of my stockpile of E-tanks. In fact, I think the only reason why I beat MM9 was because I could *buy* additional E-tanks from the shop.

Probably why we didn't have a shop in this game. It essentially nerfed whatever difficulty the game has.
Oh! Also! We got d-pad functionality working! So on the next release, those who hate using the joystick can now use the arrow buttons to move!

2014 Misaos - The VOTENING

@Kentona: I never expected Megaman Revenge of the Fallen to make the cut to be nominated into the Misaos for 2014. It was far too late in the year when it was released and I was not going to nominate my own damn game. That'd be silly. So its no surprise it didn't show up here. Coupled with the fact it was released in 2014, its exempt from 2015 Misaos. So alas, the game will fade into obscurity. XD :P

What if? (Original Robot Masters)

Well, if this generates enough interest and we manage to get a few spriters, musicians, and programmers, I can lead the team from a creative standpoint and build level designs myself as well as produce the basic AI patterns for bosses and enemies. That is where I excel at in game design. We can actually kickstarter this and we all stand to make a profit by the end of it, but until such time, this is only a pipe dream concept pitch.

Lets Play Mega Man: Revenge Of The Fallen (Blind)

Looking forward to your review here on rpgmaker.net, both the good and the bad. Depending on your mood, you may want to step back a few days before coming back to write it. :)

Mega Man: Revenge of the Fallen

It has less enemies, easy platforms to remove most obstacles, more power ups, and every takes double damage from you. Walk in the park really.