DARKFLAMEWOLF'S PROFILE

Mega Man: Revenge of the...
A action-based platformer based on the classic 8-bit Mega Man games.

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rm2k3 limit caps?

Okay guys, I have the Goliath patch where it allows characters to have stats (at least in the editor) to be over 999, this includes attack, defense, intelligence, agility, etc. However, when put into practice in the actual rpg_rt.exe itself, it caps it at 999 and doesn't let my characters go any higher. This is...not a good thing, esp. since enemies will grow more powerful late in the game which puts that 999 defense to shame. I need them to break into the 4 digits to keep this fair for the player. Has Cherry or anyone else come up with a solution to this and still be compatible with the Goliath Patch I currently have working? Thanks.

Casino/bar like midi - looking for one.

Similar to the one found in Final Fantasy VI but not as recognizable. Can anyone recommend me a good bar theme song midi? Thanks in advance.

Nehrim sound effect....Arena

I know this is a long shot, but I thought I'd ask here. For anyone who has played Nehrim, a modification for Oblivion (Elder Scrolls), in the Ostian Arena, there is a huge horn that sounds just before and just after an arena battle. I'd really like to know where I can find that sound effect. Hopefully someone knows.

Needing a third puzzle

Okay I have three sequential floors in a tower, each floor has a new, different puzzle. But they must be simple to execute/program. For example, I have a block puzzle (a la Zelda style) that you need to push two blocks onto two switches while moving other blocks out of the way. Another puzzle involves four torches you must turn on/off until you get the right sequence to open the door. So all that leaves is just one more puzzle to come up with and I'm all out of ideas at the moment. Any ideas?

rm2k3 - looking for a box charset

Simple box charset, preferably metal to push around in a block puzzle I am creating. Any help in finding one would be most appreciated. Thank you. :)

Rm2k3 Reflect bug/crash?

Cherry or LockeZ or someone might know who has had extensive experience with rm2k3. I am currently using the David Goliath Overdrive patch and really can't go back now in terms of switching to something else. Since a lot of my stats and numbers are based off the extended capability that the Goliath patch gives me. But I've noticed that when casting a spell on a enemy or even an item that casts a spell on the reflect enemy, the spell bounces back like it should. But it immediately crashes the program. (spells cast on you with reflect on seem fine, its just when casting against enemies with reflect all skills active) Is there a fix or patch for this? Or can someone utilize the Goliath patch and fix it? Any help would be appreciated.

Call out to a Mega Man ripper

I usually don't get responses to these requests, but I'll try again. I need help on getting the graphical animations for the clouds, snow and rain from Tornado Man's stages. I can get everything else graphically but those animations aren't really available in static images/maps of the level. Any help would be appreciated. I could 'probably' do the clouds myself and just fudge the animation so it looks close, but the rain and snow seems to be of a different calibur that I can't just pixel fudge like its moving. Anyone who helps will obviously be credited in the final game of Megaman: Revenge of the Fallen. Thanks.

Need assistance in removing 'artifacts' from a transparent image

You will, of course, be given credit in the final game for this. But this is the logo for Revenge of the Fallen while its loading up. But lots of visual artifacts have been left behind in the transparent sections of the image. Can anyone remove these or let me know of an easy way to do so?

Anyone skilled with XP events/scripting?

Instead of blasting people with an immense wall of text (7-8 pages worth) of ideas and concepts I have for an XP game. I'd like someone who is WELL versed in what XP can do and PM me and I'll send the document over for them to look through and see if what I'm hoping for is either a pipe dream or is possible in the engine. And exactly how hard it would be. Thanks for any responses/PMs. :)

rm2k3, random picture x/y coords

Okay, for anyone who has play FFX-2...<_<...>_>
One of the subgames was a lightning tower reflex exercise where a random button would pop up randomly on the screen. You had to react fast to it and press the correct button.
My issues however is figuring out how to make it randomly place a picture ANYWHERE on the screen. (within reason) I have a 64x64 image with the buttons (different image for each keystroke button) I want the player to press correctly as they appear on screen. My problem is that they don't appear at all in my coding when I test it. So how can I get the images/pictures to randomly pop up in a different location every time on screen?

So far, I have it doing it this way:
Var Oper: (Dig Picture X) Set, Rnd (25-295)
Var Oper: (Dig Picture Y) Set, Rnd (25-225)
Show Picture: 1, Dig_Down, (V Dig Picture X, V Dig Picture Y)

Yet...nothing shows, why?