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Black Galax: Rewrite D̶̥̔e̸̱͊̆l̶̻̽͆ṭ̷̋̅a̷͊̈́ͅ
I am glad to hear you loved my review! I just wanna say you did a fabulous job with Revert. So take however time you need, and make sure to take rests! Although, a part of me does wanna say, "Do it now! Finish it by next week! I wanna play the game NOWWW!!!". Hehehe.
About PROBLEM no. 2 & 3 regarding the confusing dialogues, I am not sure how to send over the screenshots. RPGmaker seems to require links, and being the dumb person I am, I have got no idea how to upload the screenshots here from my laptop.
I will search the internet to find if there's a way to upload them here, otherwise I will just email them to you.
Thanks for everything! (And just so you know.....you really made my day too!)
About PROBLEM no. 2 & 3 regarding the confusing dialogues, I am not sure how to send over the screenshots. RPGmaker seems to require links, and being the dumb person I am, I have got no idea how to upload the screenshots here from my laptop.
I will search the internet to find if there's a way to upload them here, otherwise I will just email them to you.
Thanks for everything! (And just so you know.....you really made my day too!)
Black Galax: Rewrite D̶̥̔e̸̱͊̆l̶̻̽͆ṭ̷̋̅a̷͊̈́ͅ
I finished the demo yesterday! Now, it's review time! Woooh!
The game itself feels pretty nice and smooth. However, the same cannot be said for the battles. The new battle system feels a lot laggy. And personally, it isn't that great looking. I understand the UI is in its early stages in the demo, and I have great expectations for what we will see when the game is finished!
While we are on this topic, let's talk about the new feature in battles, that is "Status Report". It's already looking pretty awesome, but I was wondering if it could be possible to make it accessible all the time. Right now, you can only access it on the "fight" or "escape" screen, that is before choosing what the first character will do. Having to go back and forth just to check what that green book symbol that the enemy is inflicted with is very tedious. of course, this is just a personal suggestion of mine, and not really a matter of great concern haha.
Now the plot. Black Galax is, personally, the best game out there. Whether its battles, or the plot, it's just better than most stuff I have ever played. The game constantly reminds us and the characters what's at stake here. Apparently the whole world cuz that's what the CDE might be after, according to Lilium at least!
I did get a look into what's in store for us in Chapter 9, thanks to a bug already mentioned by others in the comment section here, and it sure as hell looking promising!
I am glad that Raze has been slowly working on this game for the past few years. I am really excited about what new side quests we will be doing and what more they will add on to the plot!
PROBLEMS
(1) The summary of the previous game is very.....weird. Stuff just randomly pops in out of nowhere, usuch as Phantom, or God Hades. Although not necessary, it kight be worth it to have look into the summary and make a few changes. It should be alright even if the summary were to become longer than it is, becuase it is optional to read it.
(2) During Ravier's interview with Athena, Ravier mentioned something about the King's Stone. As Vincent tries to talk, he cuts him off, saying "I have already read your reports". And then start talking about something I have no idea of. Unless they were talking about the dead bodies disappearing? Or mabye the fact they could do weird magic in the Royal Garden?
(3) When Lilium mentions the King's Stone being a Void Stone, the topic of the Outer World gets mentioned. For some, Lilium acts like she knows about the fours agventure in the Outer World. I don't remember Damien and the others ever telling her or Ravier about this.
(4) The slowed down themes are just a big no no for me. They don't sound good at all. I believe there are only two instances where these are used, Vizrel City and one of the fights early on in Valor Academy or the Asylem.
(5) Please don't change the random encouter battle theme. That them has become so like nostalgic or iconic......I don;t really know how to get my point across but Revert's random encounter battle theme was just amazing. A slowed down version of it is used in one the battles early on (as mentioned earlier), and it sounds awful. Please bring the normal version back and use it as the random encounter battle theme. PLEASE!!!
BUGS
(1) The game allows you to head into Lumeni Forest, and then further into the area where Mana was captured by the Black Hands. Once you have entered this area, you cannot leave. However, you can head further into the forest, into the map with the bridge which leads into Lumeni Caves. Follow that pathway to the last section of the Lumeni Caves, right before exiting them into the Flower Valley, and voila! You once again can't exit. The game also won't allow you to leave the flower valley . Finally, there's a radiating circle at the center of the valley where you can put a "Darth Radii". I am assuming that's for future chapters, cuz I don't have that.
(2) The rest of the party won't appear behind Damien in Alcures Town.
(3) The characters faces, health bar, and mana bar won't appear in the equipment section. That place where they are supposed to enter is just empty.
(4) When playing Damien's party and searching Valor Academy, Vincent comments and refuses to let us enter the toilets on any of the levels. He shouldn't appear.
(5)During the final fight, Caron uses "Feather of Despair" which inflicts him with status boosts along with "Medical Seal". Status Report doesn't give any information regarding this.
(6) Finally, the bugs in Pavillion Square and Ravier's Office that make you transition to later chapters.
The game itself feels pretty nice and smooth. However, the same cannot be said for the battles. The new battle system feels a lot laggy. And personally, it isn't that great looking. I understand the UI is in its early stages in the demo, and I have great expectations for what we will see when the game is finished!
While we are on this topic, let's talk about the new feature in battles, that is "Status Report". It's already looking pretty awesome, but I was wondering if it could be possible to make it accessible all the time. Right now, you can only access it on the "fight" or "escape" screen, that is before choosing what the first character will do. Having to go back and forth just to check what that green book symbol that the enemy is inflicted with is very tedious. of course, this is just a personal suggestion of mine, and not really a matter of great concern haha.
Now the plot. Black Galax is, personally, the best game out there. Whether its battles, or the plot, it's just better than most stuff I have ever played. The game constantly reminds us and the characters what's at stake here. Apparently the whole world cuz that's what the CDE might be after, according to Lilium at least!
I did get a look into what's in store for us in Chapter 9, thanks to a bug already mentioned by others in the comment section here, and it sure as hell looking promising!
I am glad that Raze has been slowly working on this game for the past few years. I am really excited about what new side quests we will be doing and what more they will add on to the plot!
PROBLEMS
(1) The summary of the previous game is very.....weird. Stuff just randomly pops in out of nowhere, usuch as Phantom, or God Hades. Although not necessary, it kight be worth it to have look into the summary and make a few changes. It should be alright even if the summary were to become longer than it is, becuase it is optional to read it.
(2) During Ravier's interview with Athena, Ravier mentioned something about the King's Stone. As Vincent tries to talk, he cuts him off, saying "I have already read your reports". And then start talking about something I have no idea of. Unless they were talking about the dead bodies disappearing? Or mabye the fact they could do weird magic in the Royal Garden?
(3) When Lilium mentions the King's Stone being a Void Stone, the topic of the Outer World gets mentioned. For some, Lilium acts like she knows about the fours agventure in the Outer World. I don't remember Damien and the others ever telling her or Ravier about this.
(4) The slowed down themes are just a big no no for me. They don't sound good at all. I believe there are only two instances where these are used, Vizrel City and one of the fights early on in Valor Academy or the Asylem.
(5) Please don't change the random encouter battle theme. That them has become so like nostalgic or iconic......I don;t really know how to get my point across but Revert's random encounter battle theme was just amazing. A slowed down version of it is used in one the battles early on (as mentioned earlier), and it sounds awful. Please bring the normal version back and use it as the random encounter battle theme. PLEASE!!!
BUGS
(1) The game allows you to head into Lumeni Forest, and then further into the area where Mana was captured by the Black Hands. Once you have entered this area, you cannot leave. However, you can head further into the forest, into the map with the bridge which leads into Lumeni Caves. Follow that pathway to the last section of the Lumeni Caves, right before exiting them into the Flower Valley, and voila! You once again can't exit. The game also won't allow you to leave the flower valley . Finally, there's a radiating circle at the center of the valley where you can put a "Darth Radii". I am assuming that's for future chapters, cuz I don't have that.
(2) The rest of the party won't appear behind Damien in Alcures Town.
(3) The characters faces, health bar, and mana bar won't appear in the equipment section. That place where they are supposed to enter is just empty.
(4) When playing Damien's party and searching Valor Academy, Vincent comments and refuses to let us enter the toilets on any of the levels. He shouldn't appear.
(5)During the final fight, Caron uses "Feather of Despair" which inflicts him with status boosts along with "Medical Seal". Status Report doesn't give any information regarding this.
(6) Finally, the bugs in Pavillion Square and Ravier's Office that make you transition to later chapters.
Black Galax: Rewrite D̶̥̔e̸̱͊̆l̶̻̽͆ṭ̷̋̅a̷͊̈́ͅ
Hey Raze! I just finished a third playthrough of Revert(second time finishing Chapter 7 and first time Chapter 7.5). I am confused as to what's the difference between the two versions uploaded in the downloads section. I believe I have downloaded the upper one.
(Also expect a review from me for Revert!
(Also expect a review from me for Revert!
Black Galax: Revert
Hey Raze! So I have been trying to give a review of this game. But for some reason only the first two lines of my review got submitted and as such it was denied. Recently I tried to submit another review. It hasn't been approved yet, but I tried to edit it, and only three lines were there in my review. Idk what's happening. But most likely only the first 2-3 lines are getting submitted. What should I do?
Meteo Chronicles (Demo)
Black Galax: Revert
Another bug. In the Court trial 2 (Vallae's dissapearance), I keep on losing in Rebuttal phase follow up.
I believe the game is supposed to give me no. slot thing where we type all the numbers such 89 or 27. But this doesn't happen. After the evidences are shown Terry mocks me that we couldn't even see the most basic think or whatever. Then no number slot appears. I just lose a credibility point. I tried holding Q and W but it didn't work.
I keep on losing credibility points like this without being able to do anything which leads to a game over screen.
I believe the game is supposed to give me no. slot thing where we type all the numbers such 89 or 27. But this doesn't happen. After the evidences are shown Terry mocks me that we couldn't even see the most basic think or whatever. Then no number slot appears. I just lose a credibility point. I tried holding Q and W but it didn't work.
I keep on losing credibility points like this without being able to do anything which leads to a game over screen.
Black Galax: Revert
For some reason I lost the nightshade charm(150% XP boost). It happened after the Solar Inverse in Chapter III. But I kept on forgetting to ask here. Now I am on Chapter IV Part 2 Cyrus Aria.
Black Galax: Revert
6th try? 7th? Mabye 8th? Idk how many tries it took. But...... I have finally cleared it! The part where I got stuck a few years ago and quited the game, the part where I got stuck yesterday too......... ITS FINALLY COMPLETED. I HAVE COMPLETED FRAGMENT III MIRE!!!!!!!!!!!!
Black Galax: Revert
author=Darshanaveyond1234
How do you beat that ABP phase in Fragment 3 mire? He is too difficult. I can't even survive any hits. 3 hits bam I am dead. Also the game doesn't provide you any save before that battle. The only save is before you even solve any of the puzzles right at the beginning of Mire. Also there is a timer before Athena catches me. This is exactly where I fuc'ed up a few years ago. Help me Raze. I did pull all 4 levers yet he is difficult.
I gave up. He keeps on killing me. I could find no saving points. 3 green crystals but all of em only heal me. I closed it for now. But please tell me what I should do. I am fed up of doing the puzzles so many times.
Black Galax: Revert
How do you beat that ABP phase in Fragment 3 mire? He is too difficult. I can't even survive any hits. 3 hits bam I am dead. Also the game doesn't provide you any save before that battle. The only save is before you even solve any of the puzzles right at the beginning of Mire. Also there is a timer before Athena catches me. This is exactly where I fuc'ed up a few years ago. Help me Raze. I did pull all 4 levers yet he is difficult.