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Magequest I (Version 3.0) Review
Magequest I (Version 3.0)
Thanks alot, I really appreciate the good advice, pointers and tips regarding certain aspects of the game. XD.
1a. ok I agree. The character gets a nice speed boost by riding airballoons, monorails, trains/trollys
or after reaching the conclusion of the game.
2a. The dungeon walls are pretty solid as far as I'm concerned. In the mainlands however lots of
shortcuts are present so the hero can navigate large expanses of terrain.
3. Try disembarking on lighter shades of water where the depth is walkable except for the bridge where
the hero must leap vertically to cross the gap.
4. cool.
5. The hero can't enter town areas during pre-dawn hours until mid-morning. > 8
Many shops don't open until late-morning. >10
6. Actually thats a funny glitch intended for that purpose.
7. The characters' dialogue update quite often like every dungeon so be sure to check once hero
returns to similar towns/ regions of interest.
Ex: Once Hero visits elder in his house after rescuing him he grants permission to leave town,
then game progresses to the next level. A new save-point also appears.
8. I agree, There are Reset switches that exist in later dungeons {2,4,5,6,7,8,10} Goodluck!
In first dungeon, A warp panal was provided to ensure the elder returns safely without having to trek alot.
9. l agree, sometimes clues were vague but enough info is provided to solve them.
i.e: lol, there are only 4*2 = 8 combinations for the sun-moon puzzle.
1b. Don't worry, most of common glitches such as passing through walls or corners were patched
in many areas including large main-world maps.
2b. The experience curve was adjusted so hero gains exp pretty quickly.
1a. ok I agree. The character gets a nice speed boost by riding airballoons, monorails, trains/trollys
or after reaching the conclusion of the game.
2a. The dungeon walls are pretty solid as far as I'm concerned. In the mainlands however lots of
shortcuts are present so the hero can navigate large expanses of terrain.
3. Try disembarking on lighter shades of water where the depth is walkable except for the bridge where
the hero must leap vertically to cross the gap.
4. cool.
5. The hero can't enter town areas during pre-dawn hours until mid-morning. > 8
Many shops don't open until late-morning. >10
6. Actually thats a funny glitch intended for that purpose.
7. The characters' dialogue update quite often like every dungeon so be sure to check once hero
returns to similar towns/ regions of interest.
Ex: Once Hero visits elder in his house after rescuing him he grants permission to leave town,
then game progresses to the next level. A new save-point also appears.
8. I agree, There are Reset switches that exist in later dungeons {2,4,5,6,7,8,10} Goodluck!
In first dungeon, A warp panal was provided to ensure the elder returns safely without having to trek alot.
9. l agree, sometimes clues were vague but enough info is provided to solve them.
i.e: lol, there are only 4*2 = 8 combinations for the sun-moon puzzle.
1b. Don't worry, most of common glitches such as passing through walls or corners were patched
in many areas including large main-world maps.
2b. The experience curve was adjusted so hero gains exp pretty quickly.
Magequest I (Version 3.0)
Magequest I (Version 3.0)
Every map provided was designed using the rm2k3 format.
No compatible files including background images are missing from the rtp.
Otherwise no reviews would be possible given someone
had tested my battle-mode several maps into the game.
If one follows the intro-dialogue, without skipping over the scene where hero begins
his journey (becomes a save-point later in the game) then there is no reason to complain.
Regarding the atmosphere or mood beyond the scope of the story is your opinion.
Personally I'd hoped some old-school fans would enjoy that aspect of role-playing.
The saved Beta-files only prove the game worked smoothly from intro to conclusion
on many trial-runs without encountering any bugs. As a last resort
please download the necessary rtp associated with rm2k3.
(since rtp files includes a bit of both rm2k and rm2k3).
No compatible files including background images are missing from the rtp.
Otherwise no reviews would be possible given someone
had tested my battle-mode several maps into the game.
If one follows the intro-dialogue, without skipping over the scene where hero begins
his journey (becomes a save-point later in the game) then there is no reason to complain.
Regarding the atmosphere or mood beyond the scope of the story is your opinion.
Personally I'd hoped some old-school fans would enjoy that aspect of role-playing.
The saved Beta-files only prove the game worked smoothly from intro to conclusion
on many trial-runs without encountering any bugs. As a last resort
please download the necessary rtp associated with rm2k3.
(since rtp files includes a bit of both rm2k and rm2k3).
Magequest I (Version 3.0)
Magequest I (Version 3.0)
World Map.PNG
ancient valley.jpg
Magequest I (Version 3.0)
The relic was originally concieved as the penta-force. The numerous dungeon items, quest items, and other materials one collects in the game exceeded my expectations.
Thanks for your opinion :]
Thanks for your opinion :]