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The Legend of Zelda: Zodiac Memories

try upload link soon :}

RPG_RT 2008-08-06 09-55-36-21.JPG

good job =D

RPG_RT 2008-08-06 09-55-12-60.JPG

wow, just like snes-zelda

Darksteel

unique graphics.

Magequest I (Version 3.0) Review

Already Beta-tested in early june. Game ran really smoothly once remaining bugs were patched however negliable. I suggest one should play all the dungeons, visit all the towns, upgrade equips priorvto wandering around, think logically, and have open mind. I purposely designed first dungeon to be zelda-style (one of my most favorite series ever) so players can get accustomed to more advanced challanges later on. The main characters plus several other characters in the game actually develop magical skills around lvl 2-10. Ex: dark curtain, crecent beam, poison arrow, etc.. (skill inventory) Don't just rely on attack mode or auto mode during battle. The enemy encounter rate was actually pretty low and regulated per dungeon to compensate for slower navigation.
The game requires little patience sometimes. I don't know how to modify individual chipsets without possibly ruining the rtp. Thought the stair chips were standard to be oriented in specific directions. (left, right). Approaching them from any angle
would result in falling down to the floor below like (zelda-pits in the lighthouse)
lots of variety of monsters appear through the game. One can't judge a game by just going la la la, heres first dungeon. Plenty of hints were provided for the puzzles.
Most players talk to the villagers in town especially the elder or some drunk pirate in the bar to learn where to go next. wandering around is just fine, but don't complain there was absolutely no clue. Enough information is provided. The main character uncovers his own destiny as the game unfolds. Unlike the constant motives between events in Starless umbra (great game not my style),zelda served as a inspirator around 2005. I just hope there are still few old-school fans who understand the concept of role-playing adventure. Also this game more dungeon oriented with limited but adequate role playing. (ex: deliver medicine to witch cabin before spoils)
I see alot more coping off games when I play other epic rpgs from time to time but never complain about it. At least my dungeons have a unique layout. So whats wrong with using keys to open a locked door? Fundamental to many other games including mario bros. In later dungeons, it becomes less apparant as overshadowed by other puzzles that range from pushing boulders to activate switches, collecting gems to trigger mechanisms, wandering multi-dimensional rooms. hard to think of a game where dungeons
lack a barrier to bypass in order to complete a cycle. Overall expand inquiry through broader exploration. Some chipsets were designed to appear funny and classic like the(trolly in need of much repair :D) If the game proves too challanging for dummies,
then at least examine all the remaining maps (A modest 21-24), 100+ variables, etc through aforementioned program.(rpg2k3). Actually game originally designed using rpg2000, which reaulted in a more amusing old school appearance. Upon transition, little or no chips remained bit out of place. Music was designed to invoke a classical atmosphere to make rtp-game fun and amusing for all audiences. Some villagers and bosses in the game had made purposely to be brain-dead, selfish, eccentric, sarcastic without anything obscene to bring laugher and sense of humility inspite of overwhelming obstacles the hero will encounter. Ex: lol, the intro part was meant to be funny to capture the players attention. The hero was probaly having a bad dream, before touring the world (collective memory of screens like in zelda seasons not explicit overworld) and waking up to find a rude fake elder. XD

A Hand From Beyond the Grave

This game could use some improvements.

Magequest I (Version 3.0) Review

Thanks anyway.
This is my first complete game. (rtp based)

RPG_RT 2008-07-30 22-36-32-21.png

good mapping :D

Zarnue

not bad :}

Castlevania:Trail of blood

no downloads, no description.