I'm a dog pirate
Indie developer. Recovering MMO player. Custodian of random knowledge. Currently polishing Unchained, a 4-hour game for the Floppy Disk Drive event.

Completed Solo RPGS:
Carlsev Saga
The Encephalon
Terence's Tribulations

Other Completed Solo/Team Projects:
Deckiller's Return
Final Fantasy XIII-2K3
Five: a 24 Badaptation
Mario's Mansion 2
Super Doki Doki World
The RMW Chain Game
Zephyr Skies

Completed Demos:
Carlsev Saga II
Legend of Denadel
Radiant Chain
The Encephalon II
The RMN Chain Game
Therese Saves the World

Canceled Projects:
Carlsev Saga II
Legend of Denadel
The Encephalon II
The RMN Chain Game
Winner of the 1.44 MB Floppy Disk Event. Four monsters have been turned into humans!



Swap in 3 Middle with Who?

I was really looking forward to this but I'm gonna have to sit out. Too much on my plate and I don't want to let someone down in the second half.

A Stolen Love and the Forgotten Promise

Just played it!

A nice game with a ton of content packed into two hours. The tl;dr is that it's insanely fast paced - for better or for worse. Every map has a ton of items to find (including upgrades) and the gameplay is deep enough for a game 4 times the length (especially if there was a full cast). Levels and skills come fast and combat is zippy. It's like I'm at an all-you-can eat buffet for two hours, haha.

The secrets in the forest were nicely designed and telegraphed, and the looping level design in the third area was on point. The elevator set piece was my favorite, and I loved the coffin/undead humor in the penultimate area. The story was nicely written and the characters were very entertaining, though the ending was kind of abrupt. I believe I missed one or two secrets overall. Otherwise I grabbed everything and defeated the optional boss.

I found the game to be very easy and balanced forgivingly, but the optional boss and final fights packed a punch and forced me to master stun locking. In other words, I think the balance is perfect for a regular/story mode. The inclusion of a hard mode and optional dungeon would've been great, especially given the depth of the combat, but it's still a strong result given the one-month time period. I think it's the best project you guys have made so far. A solid 4/5 from me.

Edit: I also loved the little skits that played when you rest at the inns. Great touch :D


Pretty good detail in the background here!


I always loved the design for this city.

Dev Log #2: Progress and Demo Feedback

I absolutely adore this battle system and think it has a ton of potential. The thief skills had delicious synergy and I had a lot of fun poisoning enemies and replenishing my SP before the next turn. I love trying to optimize little combos and rotations like that. Rise of the Third Power did this really well and it's nice to see other turn-based indie games going in that direction.

I did find healing to be a -little- janky but I found a workaround that helped - I basically turned my pet into a healbot. I did like the opportunity cost of using an item at the end of a combo vs. a heavy-hitting skill. I agree with Unity that a defend mechanic may clash with the spirit of the system. Defensive buffs might be worth exploring.

Really excited to see more of this game, as it was one of my favorite indie demos in a long, long time :3

Astra Hunter Zosma

play this - it's really good!


looks so charming :3


Hey this project has solid mapping :D Nice job.


I like the overall layout here. waterfalls that kinda peek through the overhangs are just really aesthetically pleasing


which room is tifa's