DECKY'S PROFILE

Decky
I'm a dog pirate
19645
Indie developer.
Unchained
Winner of the 1.44 MB Floppy Disk Event. Four monsters have been turned into humans!

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Welcome to Zephyr Skies!

buzzwords oh my

Dev Log #2: Progress and Demo Feedback

I absolutely adore this battle system and think it has a ton of potential. The thief skills had delicious synergy and I had a lot of fun poisoning enemies and replenishing my SP before the next turn. I love trying to optimize little combos and rotations like that. Rise of the Third Power did this really well and it's nice to see other turn-based indie games going in that direction.

I did find healing to be a -little- janky but I found a workaround that helped - I basically turned my pet into a healbot. I did like the opportunity cost of using an item at the end of a combo vs. a heavy-hitting skill. I agree with Unity that a defend mechanic may clash with the spirit of the system. Defensive buffs might be worth exploring.

Really excited to see more of this game, as it was one of my favorite indie demos in a long, long time :3

Eyesight issues

The new glasses and lots of time away from the PC seem to be helping. I was able to judge the contest and tackle my IRL workload without too many issues. Should be full steam ahead again...but far more cautiously.

Eyesight issues

Thanks for the kind words, guys. :D I really have to prioritize my health. Luckily the eye doctor reported no physical damage to my eyes, so whatever's bugging me should be reversible. Slow and steady wins the race. I went way too hard over the last several months. Most of Unchained (up to 150 maps!) was made in the last two weeks of April and the first week of May - literally 95 percent of it - and I also work on the computer full time. It was too much for my hands and eyes to handle, I think, and it caught up to me a bit.

Ahead to 2021

I just wanted to add that I have upgraded literally every single map that will be in the demo and spent quite a bit of time on TF edits. I've even had a hand in some NPC funsies! It is my intention to deliver my best mapping work with this project, within the confines of the editor. TileD for part 2 maybe.

Still alive, I guess?

Anyone with a brain can make the RTP look interesting. That's not enough. I know my maps are good. I know my combat is competent. I want people to enjoy the experience.

Difficulty Modes

Hard Mode sounds fun except for the whole idea of having to grab items again. I kinda like the idea behind Gacha mode and it would certainly enhance the replayability!

raocow's LP

I'd be down for another SMBX game next year.

Cuties more bugs fixed, definitive download?

Oh, good call on the bike helmet thingie. I don't think I ever used it tho, but that would be a really great tool during killer encounters in the hallways.

Where's my demo?! - Part 2

The port to MV and the implementation of the doodads were all a learning process. Things will be a heck of a lot smoother once this demo is nailed down.