DEMICRUSAIUS'S PROFILE

I like to dance.
And hike.

I smoke a lot.

I'm an Accountant.
I love making games. Let's make one together!

Portland, Oregon is my paradise.

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The Screenshot Topic Returns

Thanks for doing that, Miracle. I didn't think it should be uniform, but I can see how it makes an improvement. I will replace them and mourn the loss of color. It's from a totally different game so I'd rather it blend in than stand out.
I still want some windmills, though. :-p
Also, camels are a great idea, but I only have teeny camel character sets. Does anyone have a somewhat realistically proportioned camel character set that spans two squares?

@Kyrsty - I like the colors of the town a lot. Very fairy tale. I love the odd pile of boxes in the left corner. Really adds depth.
As for the art, it's a great sketch. Nice shapes, just needs some detail. (like a face for Mr. Right)

The Screenshot Topic Returns

Here is a WIP for the desert town I am working on. What do you think a real desert town might have in it that I can add? Does anyone have any clock towers or wind mills?

Secret of Mana, anybody?

I would say that Secret of Mana is an excellent game. The dialog and story and completely awful and should be ignored.
I actually just bought SoM for virtual console after having not played it in about ten years. It is a lot of fun to play.
It gets difficult fast though, so make sure to kill all enemies you come across to keep your level reasonable.

RM2K3 [help] dodgeball-type event

I would recommend collision detention with an "event:touch hero" activation instead of using coordinate variables, it will be easier.
Try adding a wait for 0.0 (this is actually helpful) or just a 0.1 s pause before rechecking the coordinates.
Also, make sure that the coach x and y and the hero x and y use four different variables. It's very easy to assign the wrong ones by mistake.
I'm not totally understanding your question, so hopefully that will help, but if you give me more specifics we will be able to work this out.

Rpg Maker 2003 Class Switching Troubles

I agree with Link. Just use less of the default systems. Turn on a switch when the skill is used, before the battle starts, or on turn 0 of the battle events commands and have an autorun map event after the combat that either gives EXP or switches the class back.
Or do what I do. No enemy gives "exp" as far as rm2k3 is concerned, but turn 0 (the beginning of the battle) sets an "Exp variable" that I use to award exp after the battle (when back on the game map) and you could use it to make sure that the right character+class gets the exp.
Also, you may want to check how the stats change. I'm pretty sure that if you use a seed/tab (statistic increase) item the stats will revert when switched back to a different class even if the level is the same. But again, I'm not positive.
Edit: Common events > Map events

Little things that can ruin your day?

I get really annoyed when people try to get on the subway as soon as it pulls into the station without letting everyone off first.
I also can't stand street kids asking me for money.

Get some opinions on a few maps?

I think the maps are great but I don't think the overlay should move. I could be wrong, but I'm pretty sure that particular overlay is supposed to simulate sunlight coming in through the breaks in the canopy of trees.
For a simple forest, they have a good shape. Reasonable variance in trees and flowers, but the map could have animals or trees trunks, fungus or other signs of life.

The Screenshot Topic Returns

author=Link_2112
I like it.
How about an option to allow the player to change that border image? That would be fun, and anyone complaining about it being distracting can turn it off.
Also, it wouldn't get stale looking at the same border the whole game.


I do like this idea because I have mixed feelings about the border. It looks good, but kinda hurts my eyes. Maybe it should just be darker?
Is it possible to have multiple borders customizable through a settings menu?

The Screenshot Topic Returns

Those screens all look fantastic!
I've always wanted to do a custom shop because I want a fluctuating economy. I haven't yet because I'm worried that I would want to change values later and it would be a pain to do it in events versus through database, but maybe after my game is done I'll attempt it.
I wish your game was public, even from just a tech standpoint it's still very interesting and inspirational and I would love to subscribe.
That second screenshot should probably say "Would you like to stay and rest?" or "Do you care to rest here?" or something along those lines though. As it is now it more reads "Did you enjoy staying and resting here previously?" Maybe I'm just being nitpicky... In any case, fantastic stuff!

Whatchu Workin' On? Tell us!

Yellow Magic, here is what I would do. Take one character set for NPCs and copy it a couple of times. Use them as place holders and if you find/make better ones you'll be able to just replace the png without trying to find all the events you want to change. This could work for heroes too.
Just a thought. I'm all about using place holders to keep my pace consistent.