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On the Subject of Hating

There are almost too many factors as to why someone will hate or like something. Such as nostalgia (growing up with something), hype (forced attachment), experience (how it relates to previous shit you've watched), etc.


Obviously there are more than that. I was pointing out one reason.

On the Subject of Hating

sucker punch was great dude. maybe you were expecting something different. it promised insane visual effects, hot girls and badass fight choreography and it totally delivered. if you honestly expected anything else then it's your own fault but you can't say the movie sucked.

now i guess i have to tie that into the topic to make this post legitimate:

people will always hate things that don't live up to their expectations. if something sucks to a person, it's because they expected something different. going into something with an understanding of what exactly it promises has a huge effect on whether or not something is good or isn't.

that said, there is absolutely a definitive quality threshold that the average person can see—or maybe FEEL. even though in the end obviously everything's subjective—that's been covered and isn't really up for debate at all.

Screen-capturing

Normally I do it the old-fashioned way. Take multiple screenshots and just mash them together in Paint or Photoshop. It's sort of inconvenient, but it only takes a few minutes and it works just fine.

The Screenshot Topic Returns

KP man that's fucking awesome. beautiful, dude—I love all the animations. We need more rpg maker games like that. keep going.

RMN Radio Drama! Casting Call!

Internet Blacklisting, Save the Internet!

Personally I'm not to worried. This kind of stuff has been going on for years and if never goes anywhere.

These bills never pass, and this one won't either.

Movie Influences

Not movies so much as TV shows. Quality TV, like the Sopranos, the Wire, Boardwalk Empire, Deadwood, etc (naturally gangland politics come from stuff like this). What these shows do that movies don't is in the characters. Long term character development and interactions are really the key of good storytelling, imo, and it's that level of character focus that I try to carry over into any creative project of mine.

Multitasking on the computer

what it's not a rant it's a conversational direction

The Screenshot Topic Returns

author=Felipe_9595
What do you mean??? IF i am using a script for the dialogue box??? yes, i am using a letter-by-letter script.


he means SCRIPT SCRIPT—a dialogue script, not a RGSS script. He's offering to help you with the translation.

Multitasking on the computer

1. There is an overwhelming presence of Facebook.

this shouldn't be unexpected.

i mean maybe a year or two ago facebook wouldn't be as prevalent but today and being anti-facebook made sense sort of back then. but it's undeniably a major part of modern culture. it's massive. and i'm not one of those people who spend hours on it at a time—that blows my mind and I can't imagine that. i'll usually check it in the morning quick when I wake up and again before bed, and I have it set to send any direct messages to my phone (or chrome app). that's enough really, and it's not too distracting.

so many people—pretty much mostly everybody—have it and use it that it's a good way to stay in contact with people. some friends of mine who i barely know i've become a lot closer to because of facebook. there are FACEBOOK PEOPLE that i find absolutely repulsive but it's great for what it is.

and since the subject relates to Natook's post: yeah i get deleting it if it's taking up too much time. i used to hate it too (like I said, because of the PEOPLE on it moreso than the site itself, but they're easily enough avoided).

"facebook me" is such a common phrase and it's such a universal thing. people used to compare it to myspace, but it's nothing like it because of the mobile applications. now that facebook is pretty much on everybody's phone it's impossible to avoid—so why bother. it's just the way communication is going so embrace it.