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you have a LOT of scripts in there man. a ridiculous amount of them.

there's probably some inconsistencies among them that are breaking your game. cut back until you figure out which one's causing the problem.

What are you thinking about? (game development edition)

Thinking about recording a "Let's Smoke" where I smoke lots of pot and then try to play an RPG maker game and record it.


yesssssssss

Birthday

author=Deacon Batista
Despain
because honestly when I woke up today (and for a few hours after that until I spoke to my mom)
I hope you don't live with your mom, if you are 25...


i lived on my own for about three years and then had to move back because i lost my job

blame it on the e-e-e-e-economy

Birthday

you know what.

in retrospect, enjoy your birthday kid. i'm glad that you feel you deserve a whole month.

because honestly when I woke up today (and for a few hours after that until I spoke to my mom) i totally forgot it was my birthday.

I remember years ago I would wake up on the morning of. I'd be all excited and happy and ready to face the day. it was MY DAY, man. fuck yeah! it was my birthday. for weeks before I'd be looking forward to it. it's exciting. it's significant. it matters.

and there comes a time when it stops mattering. where you realize that your birthday really doesn't mean anything—it's just another day. that all around the world, people have birthdays every day. and it's insignificant. you are insignificant.

so enjoy it, kid. enjoy your birthday—your birthmonth—while you can.

because I can't anymore.

What other genres/games do you like/play that AREN'T RPGs?

author=Darken
Playing out of retrospect I really loved SM64. Mainly because Mario is so flexible (backflips, triple jumps, side hops, sliding, etc.). Wondering if you know any 3D platformers with that level of complexity.


Mario64's sequels—Sunshine, Galaxy and Galaxy 2 are all basically the same but just keep getting better and better. They're all excellent games.

Also Banjo-Kazooie, Banjo-Tooie and Donkey Kong64 all have the same core gameplay as Mario64 (in a good way!!).

Action Scenes in rm2k3

author=Sauce
Despain, I asked nothing about my graphics( I know they're bad compared to most others), yet you felt the need to comment about that.

I asked what people thought about low quality action scenes in general. And gave an example from my game.

I talked about how the poor graphics detracted from the action scene. I wrote a paragraph about the battle animations and how you overuse them. Your battle scene is two things: sprites moving around and battle animations. the sprite choreography is cool, but the animations are distracting from the action.

If you don't think that's feedback on your action scene, then I give up. You're clearly not looking for actual opinions and using this thread as a thin attempt to seek praise for something you spent all afternoon putting together.

My aplogies. This is the best scene I've ever seen and I envy your godly skills at setting event move routes. Keep doing what you're doing—there is no room for improvement. Thanks for posting.

Action Scenes in rm2k3

don't ask for criticism and then handwave it away with a "who cares?". that's insulting to the people who take the time to give you critique and it makes you look like an ass.

you asked, I gave you an honest answer.

if you don't want feedback, then you're just posting this to show off. if that's your only goal, go do that on youtube or somewhere else. this is a site for your fellow developers and we will have criticism.

and the problem isn't that they're good or bad—but they're inconsistent. You have multiple different styles going on and it creates a disjointed feeling that your game lacks polish. it looks lazy, even if it isn't. you have faces ripped from games, and some faces from the RTP, and some other anime faces—they don't MESH, and that's the problem.

if you hear something "all the time", then maybe take the hint and start to think about what you're doing with that.

Birthday

today's my birthday and i'm 25 so fuck you bro.

Action Scenes in rm2k3

visual inconsistency everywhere. you have like every different style of faceset, man.

you overuse the fuck out of battle animations. it's GREAT how you have bodies flying around and stuff, that's cool—and I like the little puff of dust or w/e when that one guy slides around. but for the most part the animations work to make it look worse—the battle animations are HUGE and BRIGHT and clash horrendously against the really dark screen tone.

make the animations more subtle and it'll work better. your choreography's cool but it's hiding underneath all the animations.

Town-Dungeon-Town(The ever exhausting formula)

Eh you can make 1 town with 10 dungeons but then people get bored of seeing the same town and crave something new even if you open up shops to them.


then the town is missing the most important factor that makes Clock town great: people.

notice that I didn't say NPCs. fuck NPCs, man. Clock Town in MM is full of real people, and that's what made is so good. they all had names (or at least were recognizable), personalities, they MOVED AROUND to different places at different times during the game (not only based on where you were in the three-day cycle, but also based on what you had accomplished in the game). Clock Town was ALWAYS CHANGING and it never felt boring. even though it really wasn't very big.

that's what a lot of games don't have: people. people copy and paste shitty little NPC events but don't bother to populate the world.