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[RMXP] [SCRIPTING] Need help with caterpillar script

Hello. I'm using Zeriab's caterpillar script.
I need to set \cat_actor #1 on the FIRST position instead the player (main character).
I've tried a lot, but understood that only 2-3-4-5... caterpillar actors working and following the player, but i can't make work the first actor, so, are there any solutions how to solve this problem?

Or maybe set an event location on player's coordinates and make an event repeat player's moves (i tried to make a parallel process where , but it doesn't have a smooth motion, it's jumping from cell to cell).

I really need solution to make an event moving instead player.
Thank you,
DiscoZombie.

Sound volume depending on distance

Yes, it was the second one, simple problem.
Thank you for help and for the script.
I will credit you in the game :)

Sound volume depending on distance

Hello again (:
I have an idea how to make script using easier, but i don't have enough skills in Ruby, but it works, in distance BGS event i write kinda script:

if ($game_map.getDistance(5)<=13)
$game_map.playDistanceAudio(5,
'Audio/BGS/broken_light')
end

so, it helps to play next basic BGS sounds and don't stop this parallel process event.
(also good to use your other script on moves conditions for optimization)

I'v tried to use script in my game today, but it have trouble with other BGS(basic script PlayBGS), i read about two sounds problem in your tutorial.
I've tried to use Audio.bgs_stop, but it didn't help.

And if i'm at distance 13, BGS distance script stops and after that my basic BGS Play works good.
In this basic BGS play event i write script:"Audio.bgs_stop" and when i'm back to distance script event it have big lag, why?
And if i Erase that event(basic BGS play), and go back to distance script - it works ok, so, every time i have to erase basic BGS events, why Audio.bgs_stop doesn't help?

Intro Splash Screen

Sorry, it's for Ace, and i try to find for XP...

Intro Splash Screen

Error, line 77. Undefined superclass Scene_Base
May b script requires some additional scripts?

Ten Tales

Hello, very interesting intro, but i blocked myself in corner and i have to do, only start again.

Sound volume depending on distance

Thank you for script, very useful not to make a mess of sounds on a map!
It works only in parallel process, 'cause this function need to be called permanently to detect the distance.
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